Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application

Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Abstract

Using digital media technology, e.g. augmented reality, to convey information about cultural heritage, is becoming increasingly more common. While augmented reality is considered useful and innovative for this purpose, systems based on this technology do at times fail to meet the end users’ needs. This paper describes the continued user-centered development and evaluation of an indirect augmented reality application, used to convey information and to visualize the lost Viking ring fortress of Aggersborg, with the larger goal of improving the user experience currently available at the Aggersborg site.

The app was evaluated on users representing the visitors of Aggersborg. The participants were evaluating their user experience of the Aggersborg information board with and without the app as well as the usability of the app by answering user experience and usability questionnaires. It was found that the app did significantly increase user experience for children, while not doing so for seniors.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer
Publication date2018
Pages54-63
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Event6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Country/TerritoryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume229
ISSN1867-8211

Keywords

  • augmented reality
  • indirect augmented reality
  • user experience
  • virtual cultural heritage
  • narrative

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