Influence of Texture Fidelity on Spatial Perception in Virtual Reality

Andrei-Iuliu Lucaci, Morten Bach Jakobsen, Poul Anker Jensen, Claus Brøndgaard Madsen

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Abstract

In this paper, we investigate the influence of texture fidelity on spatial perception in a standalone virtual reality application. To investigate this, we implemented a detailed virtual representation of an actual physical environment, namely a small one-bedroom apartment. The virtual apartment representation was tested in two different
visual styles: high fidelity realistic textures, and a ”paper model” texture. Some test subjects experienced the virtual models using the actual physical apartment as transitional environment, other subjects experienced the model at an unrelated physical location. The environments were evaluated with 20 participants aged 20 to 61
and results indicated a systematic overestimation of distances in virtual reality for all conditions. The results showed that a higher texture fidelity had a positive influence on precision but no significant influence on accuracy.
It was also showed that transitional environments negatively influenced precision, but had no significant influence on accuracy. Self assessments of presence from the experiment supported previous claims about a correlation between the level of detail in an environment and presence, but not a correlation between presence
and distance perception.
Original languageEnglish
Title of host publicationProceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
Number of pages8
PublisherSCITEPRESS Digital Library
Publication date8 Feb 2022
Pages244-251
ISBN (Print)978-989-758-555-5
ISBN (Electronic)978-989-758-555-5
DOIs
Publication statusPublished - 8 Feb 2022
Event17th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP -
Duration: 6 Feb 20229 Feb 2022

Conference

Conference17th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
Period06/02/202209/02/2022

Keywords

  • Virtual Reality
  • Computer Graphics

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