Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content

Tine Pinholt Thorsen, Kasper Holm Bonde Christiansen, Kristian Jakobsen Sillesen, Torben Rosenørn, Eva Petersson

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper reports on an exploratory study investigating 10 primary school students’ interaction with an interactive multimodal molecular set fostering ludic engaging science learning content in primary schools (8th and 9th grade). The concept of the prototype design was to bridge the physical and virtual worlds with electronic tags and, through this, blend the familiarity of the computer and toys, to create a tool that provided a ludic approach to learning about atoms and molecules. The study was inspired by the participatory design and informant design methodologies and included design collaboratorium sessions, interviews and observations. The results indicated that bridging the physical and digital worlds can support learning where the affordances of the technologies can be described in terms of meaningful activity: exploration, reasoning, reflection, and ludic engagement. Here, the electronic tags facilitate the application and provide the students to articulate knowledge through different modes; images, gestures, and 3D objects
Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Universal Access to Information and Knowledge : 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
EditorsConstantine Stephanidis, Margherita Antona
Number of pages12
Volume8514
PublisherSpringer
Publication dateJun 2014
Pages593-604
ISBN (Print)978-3-319-07439-9
ISBN (Electronic)978-3-319-07440-5
DOIs
Publication statusPublished - Jun 2014
EventHCII 2014: Human Computer Interaction - Crete, Creta Maris, Heraklion, Greece
Duration: 22 Jun 201427 Jun 2014

Conference

ConferenceHCII 2014
LocationCrete
CountryGreece
CityCreta Maris, Heraklion
Period22/06/201427/06/2014
SeriesLecture Notes in Computer Science
ISSN0302-9743

Fingerprint

primary school
science
electronics
learning
toy
student
school grade
methodology
interaction
interview

Cite this

Thorsen, T. P., Christiansen, K. H. B., Jakobsen Sillesen, K., Rosenørn, T., & Petersson, E. (2014). Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content. In C. Stephanidis, & M. Antona (Eds.), Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II (Vol. 8514, pp. 593-604). Springer. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-319-07440-5_54
Thorsen, Tine Pinholt ; Christiansen, Kasper Holm Bonde ; Jakobsen Sillesen, Kristian ; Rosenørn, Torben ; Petersson, Eva. / Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content. Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. editor / Constantine Stephanidis ; Margherita Antona. Vol. 8514 Springer, 2014. pp. 593-604 (Lecture Notes in Computer Science).
@inproceedings{0c594cd225e44582a2f610176369f01a,
title = "Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content",
abstract = "This paper reports on an exploratory study investigating 10 primary school students’ interaction with an interactive multimodal molecular set fostering ludic engaging science learning content in primary schools (8th and 9th grade). The concept of the prototype design was to bridge the physical and virtual worlds with electronic tags and, through this, blend the familiarity of the computer and toys, to create a tool that provided a ludic approach to learning about atoms and molecules. The study was inspired by the participatory design and informant design methodologies and included design collaboratorium sessions, interviews and observations. The results indicated that bridging the physical and digital worlds can support learning where the affordances of the technologies can be described in terms of meaningful activity: exploration, reasoning, reflection, and ludic engagement. Here, the electronic tags facilitate the application and provide the students to articulate knowledge through different modes; images, gestures, and 3D objects",
author = "Thorsen, {Tine Pinholt} and Christiansen, {Kasper Holm Bonde} and {Jakobsen Sillesen}, Kristian and Torben Rosen{\o}rn and Eva Petersson",
year = "2014",
month = "6",
doi = "10.1007/978-3-319-07440-5_54",
language = "English",
isbn = "978-3-319-07439-9",
volume = "8514",
pages = "593--604",
editor = "Constantine Stephanidis and Margherita Antona",
booktitle = "Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge",
publisher = "Springer",
address = "Germany",

}

Thorsen, TP, Christiansen, KHB, Jakobsen Sillesen, K, Rosenørn, T & Petersson, E 2014, Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content. in C Stephanidis & M Antona (eds), Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. vol. 8514, Springer, Lecture Notes in Computer Science, pp. 593-604, HCII 2014, Creta Maris, Heraklion, Greece, 22/06/2014. https://doi.org/10.1007/978-3-319-07440-5_54

Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content. / Thorsen, Tine Pinholt; Christiansen, Kasper Holm Bonde; Jakobsen Sillesen, Kristian; Rosenørn, Torben; Petersson, Eva.

Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. ed. / Constantine Stephanidis; Margherita Antona. Vol. 8514 Springer, 2014. p. 593-604 (Lecture Notes in Computer Science).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content

AU - Thorsen, Tine Pinholt

AU - Christiansen, Kasper Holm Bonde

AU - Jakobsen Sillesen, Kristian

AU - Rosenørn, Torben

AU - Petersson, Eva

PY - 2014/6

Y1 - 2014/6

N2 - This paper reports on an exploratory study investigating 10 primary school students’ interaction with an interactive multimodal molecular set fostering ludic engaging science learning content in primary schools (8th and 9th grade). The concept of the prototype design was to bridge the physical and virtual worlds with electronic tags and, through this, blend the familiarity of the computer and toys, to create a tool that provided a ludic approach to learning about atoms and molecules. The study was inspired by the participatory design and informant design methodologies and included design collaboratorium sessions, interviews and observations. The results indicated that bridging the physical and digital worlds can support learning where the affordances of the technologies can be described in terms of meaningful activity: exploration, reasoning, reflection, and ludic engagement. Here, the electronic tags facilitate the application and provide the students to articulate knowledge through different modes; images, gestures, and 3D objects

AB - This paper reports on an exploratory study investigating 10 primary school students’ interaction with an interactive multimodal molecular set fostering ludic engaging science learning content in primary schools (8th and 9th grade). The concept of the prototype design was to bridge the physical and virtual worlds with electronic tags and, through this, blend the familiarity of the computer and toys, to create a tool that provided a ludic approach to learning about atoms and molecules. The study was inspired by the participatory design and informant design methodologies and included design collaboratorium sessions, interviews and observations. The results indicated that bridging the physical and digital worlds can support learning where the affordances of the technologies can be described in terms of meaningful activity: exploration, reasoning, reflection, and ludic engagement. Here, the electronic tags facilitate the application and provide the students to articulate knowledge through different modes; images, gestures, and 3D objects

U2 - 10.1007/978-3-319-07440-5_54

DO - 10.1007/978-3-319-07440-5_54

M3 - Article in proceeding

SN - 978-3-319-07439-9

VL - 8514

SP - 593

EP - 604

BT - Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge

A2 - Stephanidis, Constantine

A2 - Antona, Margherita

PB - Springer

ER -

Thorsen TP, Christiansen KHB, Jakobsen Sillesen K, Rosenørn T, Petersson E. Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content. In Stephanidis C, Antona M, editors, Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. Vol. 8514. Springer. 2014. p. 593-604. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-07440-5_54