Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi)

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review


This chapter introduces two case studies that exemplify how interactive
visualisations were introduced to supplement an interactive vibroacoustic therapeutic
intervention setup for adolescents diagnosed as profoundly disabled each having individual
dysfunctional conditions. The hypothesis behind the research of multisensory
stimuli intervention aligns with how humans can differ in needs, desires, and preferences
and it is posited toward optimising selectable feedback stimuli within intervention
targeting inclusivewell-being. The studies were associated to a European funded
research project ( (with end-users overall being
handicapped and/or elderly and/or undertaking rehabilitation) where the author coordinated
Sweden partner research and user studies due to his research being catalyst
and responsible for gaining the project. Both case studies took place in a school for
special needs in Landskrona municipality, Sweden—they were conducted applied as
a part of the day-to-day activities of the school rather than being laboratory-based.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
EditorsAnthony Brooks
Number of pages19
Place of PublicationSwitzerland
Publication dateApr 2021
ISBN (Print)978-3-030-59607-1
ISBN (Electronic)978-3-030-59608-8
Publication statusPublished - Apr 2021
SeriesIntelligent Systems Reference Library

Bibliographical note

ISSN 1868-4394 ISSN 1868-4408 (electronic)
Intelligent Systems Reference Library
ISBN 978-3-030-59607-1 ISBN 978-3-030-59608-8 (eBook)


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