Introduction: A Hub World for Game Audio

Research output: Contribution to book/anthology/report/conference proceedingPreface/Introduction/postscriptResearchpeer-review

Abstract

Using the metaphor of video game “hub worlds,” in the Introduction the editors outline the overall purpose, structure, and contents of the handbook. Just as hubs provide a convenient central location for players to gather, exchange ideas, or level up, this volume presents a starting point for the journey into video game music and sound. The chapters, organized by topic into nine major sections, reflect a wide range of disciplines and approaches to the study of game audio drawn from musicology, music theory, sound studies, music cognition, and related fields. Following an overview of each section of the book, brief summaries of each chapter are provided.
Original languageEnglish
Title of host publicationThe Oxford Handbook of Video Game Music and Sound
Number of pages13
PublisherOxford University Press
Publication date20 Jun 2024
Pages1-13
ISBN (Print)9780197556191
ISBN (Electronic)9780197556160
DOIs
Publication statusPublished - 20 Jun 2024

Keywords

  • Sound
  • Music
  • Video Games

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