TY - GEN
T1 - Introduction
T2 - A Hub World for Game Audio
AU - Gibbons, William
AU - Grimshaw-Aagaard, Mark Nicholas
PY - 2024/6/20
Y1 - 2024/6/20
N2 - Using the metaphor of video game “hub worlds,” in the Introduction the editors outline the overall purpose, structure, and contents of the handbook. Just as hubs provide a convenient central location for players to gather, exchange ideas, or level up, this volume presents a starting point for the journey into video game music and sound. The chapters, organized by topic into nine major sections, reflect a wide range of disciplines and approaches to the study of game audio drawn from musicology, music theory, sound studies, music cognition, and related fields. Following an overview of each section of the book, brief summaries of each chapter are provided.
AB - Using the metaphor of video game “hub worlds,” in the Introduction the editors outline the overall purpose, structure, and contents of the handbook. Just as hubs provide a convenient central location for players to gather, exchange ideas, or level up, this volume presents a starting point for the journey into video game music and sound. The chapters, organized by topic into nine major sections, reflect a wide range of disciplines and approaches to the study of game audio drawn from musicology, music theory, sound studies, music cognition, and related fields. Following an overview of each section of the book, brief summaries of each chapter are provided.
KW - Sound
KW - Music
KW - Video Games
UR - https://academic.oup.com/edited-volume/57534
UR - https://www.scopus.com/pages/publications/85199387758
U2 - 10.1093/oxfordhb/9780197556160.013.54
DO - 10.1093/oxfordhb/9780197556160.013.54
M3 - Preface/Introduction/postscript
SN - 9780197556191
T3 - Oxford Handbooks
SP - 1
EP - 13
BT - The Oxford Handbook of Video Game Music and Sound
A2 - Gibbons, William
A2 - Grimshaw-Aagaard, Mark
PB - Oxford University Press
ER -