Investigating the Role of Auditory Feedback in a Multimodal Biking Experience (extended)

Jon Ram Bruun-Pedersen, Stefania Serafin, Francesco Grani

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

In this paper, we investigate the role of auditory feedback in aecting perception of eort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.
Original languageEnglish
Title of host publicationMusic Technology with Swing : Revised Selected Papers from the 13th International Symposium, CMMR 2017
EditorsM. Aramaki, M. Davies, R. Kronland-Martinet, S. Ystad
PublisherSpringer
Publication date2018
ISBN (Print)978-3-030-01691-3
ISBN (Electronic)978-3-030-01692-0
DOIs
Publication statusPublished - 2018
EventInternational Symposium on Computer Music Multidisciplinary Research (CMMR 2017) - Matosinhos, Portugal
Duration: 25 Sept 201728 Sept 2017

Conference

ConferenceInternational Symposium on Computer Music Multidisciplinary Research (CMMR 2017)
Country/TerritoryPortugal
CityMatosinhos
Period25/09/201728/09/2017
SeriesLecture Notes in Computer Science
ISSN0302-9743

Keywords

  • auditory feedback
  • proprioceptive feedback
  • training
  • healthcare
  • virtual environment
  • virtual reality

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