@inbook{d893ca7ab4fd40249a9d7ea67cc43ae3,
title = "Investigating the Role of Auditory Feedback in a Multimodal Biking Experience (extended)",
abstract = "In this paper, we investigate the role of auditory feedback in aecting perception of eort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.",
keywords = "auditory feedback, proprioceptive feedback, training, healthcare, virtual environment, virtual reality",
author = "Bruun-Pedersen, {Jon Ram} and Stefania Serafin and Francesco Grani",
year = "2018",
doi = "10.1007/978-3-030-01692-0",
language = "English",
isbn = "978-3-030-01691-3",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
editor = "M. Aramaki and M. Davies and R. Kronland-Martinet and Ystad, {S. }",
booktitle = "Music Technology with Swing",
address = "Germany",
note = "International Symposium on Computer Music Multidisciplinary Research (CMMR 2017) ; Conference date: 25-09-2017 Through 28-09-2017",
}