Investigating the usage of thermal feedback as an active game element

Vasil Ivanov Kotsev, Atanas Atanasov Nikolov, Kaspar Pawlak, Markus Löchtefeld

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)

Abstract

While a variety of modalities and techniques have been explored to create feedback in gaming, thermal stimuli so far have been mostly neglected, even though they are an substantial part of the experience when interacting with real world objects. In this paper we investigate the use of thermal stimuli as a replacement for currently common feedback mechanisms such as visual or vibro-tactile for four different game mechanics. Instead of developing new game mechanics we opted to use already well established ones, namely Quick Time Events, Power Bars, Cooldowns and Area of Effect. Our evaluation with 13 participants indicate that for Quick Time Events and Area of Effect, thermal feedback is a valid replacement that could potentially pave the way for novel modalities in gaming.
Original languageEnglish
Title of host publicationProceedings of the16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
PublisherAssociation for Computing Machinery
Publication date2017
Pages91-95
ISBN (Print)978-1-4503-5378-6
DOIs
Publication statusPublished - 2017
Event16th International Conference on Mobile and Ubiquitous Multimedia - Stuttgart, Germany
Duration: 26 Nov 201729 Nov 2017

Conference

Conference16th International Conference on Mobile and Ubiquitous Multimedia
Country/TerritoryGermany
CityStuttgart
Period26/11/201729/11/2017

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