Involving lay People in Research and Professional Development Through Gaming: A Systematic Mapping Review

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Abstract

Due to the increasing significance of games where lay people are involved in generating knowledge for research or development, the current paper presents a mapping review of status and trends in research of games designed for citizen science, crowdsourcing or community driven research. Using a systematic mapping review methodology, the focus was to map and examine research in these types of games or game environments, and to identify potentials and gaps in the field to inform future research. 89 studies were identified through iterative searching and identification processes applying keywords including crowd sourcing, community based, community driven, citizen science and game or gaming. Of the 89 studies, 32 were identified as eligible for inclusion. The selection criteria included studies that involved digital game formats, lay people without professional knowledge of the processes in which they were involved and studies where participants develop knowledge for professional use. The 32 studies were selected for a grounded theory inspired qualitative review and six themes were identified: 1. Motivation; 2. Quality of participant contribution; 3. Learning/education; 4. System/task analysis; 5. Design involvement; and 6. Ethics. The majority of the studies focused on investigating the first three of these themes. Significantly fewer studies involved research on the remaining three categories and the mapping thus indicates that the focus of future research should be on these areas.
Original languageEnglish
Title of host publicationProceedings of 11th European Conference on Games Based Learning (ECGBL 2017)
PublisherAcademic Conferences and Publishing International
Publication date2017
Pages394-401
ISBN (Print)978-1-5108-5044-6
Publication statusPublished - 2017
Event11th European Conference on Games Based Learning (ECGBL17) - University of Applied Science, GRAZ, Austria
Duration: 5 Oct 20176 Oct 2017
Conference number: 11
http://www.academic-conferences.org/conferences/ecgbl/

Conference

Conference11th European Conference on Games Based Learning (ECGBL17)
Number11
LocationUniversity of Applied Science
Country/TerritoryAustria
CityGRAZ
Period05/10/201706/10/2017
Internet address

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