Kill it or grow it: Computer game design for playful math-learning

Andrea Valente, Emanuela Marchetti

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

10 Citations (Scopus)
895 Downloads (Pure)

Abstract

Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer game to play with abstract mathematical concepts, like factorization and
primality. The target group is composed of primary and early secondary school students. Following the findings of a participatory design study about children interaction in museums, our game maps operational aspects of prime
factorization onto a gameplay inspired by 2D action-adventure games, where primality and factorizaton are experienced in a visual and direct way. The museum study also suggests to support learning by multiple play styles and goal-directed
activities. A new participatory design study is about to start, to validate and improve the latest prototype of the game.
Original languageEnglish
Title of host publicationProceedings of DIGITEL 2012 : The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Number of pages8
PublisherIEEE Computer Society Press
Publication date2012
Pages17-24
ISBN (Print)978-1-4673-0885-4
DOIs
Publication statusPublished - 2012
Event4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning - Takamatsu, Japan
Duration: 27 Mar 201230 Mar 2012
Conference number: 4

Conference

Conference4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Number4
Country/TerritoryJapan
CityTakamatsu
Period27/03/201230/03/2012

Bibliographical note

http://wmute2012.info/

Keywords

  • playful learning
  • prime factorization
  • computer games
  • forms of play

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  • Digitel

    Emanuela Marchetti (Speaker)

    27 Mar 201230 Mar 2012

    Activity: Talks and presentationsConference presentations

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