TY - GEN
T1 - Knowledge Creation in Co-Design Activities
T2 - 24th International Conference on Human-Computer Interaction, HCII 2022
AU - Brooks, Eva
AU - Møller, Anders Kalsgaard
PY - 2022
Y1 - 2022
N2 - The goal of this paper was to explore the nature of university students’ and company representatives’ knowledge creation when they collaborated in co-design activities. Studies focusing on companies’ collaboration with universities and students primarily centres around how companies contrib-ute to students’ learning of entrepreneurial skills and to the development of higher education curricula and its inclusion of entrepreneurial assets. Thus, there is a lack of understanding what kind of knowledge that students and companies jointly develop in collaborative design practices. The study ap-plied Dewey’s theory on experience highlighting matters of social condi-tions of experiences as well as reflective thinking. The research was gener-ated by means of qualitative group interviews. The analytical approach was thematic and identified three themes: (1) Genuine collaborative engage-ment; (2) Challenges in trying new things; and (3) Knowledge creation premises. These themes revealed different kinds of knowledge creation that took place in the co-design activities. For example, how te challenges inher-ent in the co-design activities encouraged the students to take risks, to work in completely new ways and to try out new ways of arguing for certain choices, which helped them to actively engage in the collaboration as an equal partner. In this way, the study contributes to questions of the kinds of knowledge that students and companies collaboratively create when en-gaged in co-design activities. It should however be noted that this study is based on a small sample of participants and accordingly more research is needed to validate these conclusions.
AB - The goal of this paper was to explore the nature of university students’ and company representatives’ knowledge creation when they collaborated in co-design activities. Studies focusing on companies’ collaboration with universities and students primarily centres around how companies contrib-ute to students’ learning of entrepreneurial skills and to the development of higher education curricula and its inclusion of entrepreneurial assets. Thus, there is a lack of understanding what kind of knowledge that students and companies jointly develop in collaborative design practices. The study ap-plied Dewey’s theory on experience highlighting matters of social condi-tions of experiences as well as reflective thinking. The research was gener-ated by means of qualitative group interviews. The analytical approach was thematic and identified three themes: (1) Genuine collaborative engage-ment; (2) Challenges in trying new things; and (3) Knowledge creation premises. These themes revealed different kinds of knowledge creation that took place in the co-design activities. For example, how te challenges inher-ent in the co-design activities encouraged the students to take risks, to work in completely new ways and to try out new ways of arguing for certain choices, which helped them to actively engage in the collaboration as an equal partner. In this way, the study contributes to questions of the kinds of knowledge that students and companies collaboratively create when en-gaged in co-design activities. It should however be noted that this study is based on a small sample of participants and accordingly more research is needed to validate these conclusions.
KW - Challenging engagement
KW - Co-design
KW - Collaborative engagement
KW - Company representatives
KW - Experience theory
KW - Knowledge creation
KW - Knowledge creation premises
KW - M.Sc. Students
KW - Qualitative interviews
KW - Reflective thinking
UR - http://www.scopus.com/inward/record.url?scp=85140789108&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-17615-9_1
DO - 10.1007/978-3-031-17615-9_1
M3 - Article in proceeding
SN - 978-3-031-17614-2
T3 - Lecture Notes in Computer Science
SP - 3
EP - 17
BT - HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings
A2 - Kurosu, Masaaki
A2 - Yamamoto, Sakae
A2 - Mori, Hirohiko
A2 - Soares, Marcelo M.
A2 - Rosenzweig, Elizabeth
A2 - Marcus, Aaron
A2 - Rau, Pei-Luen Patrick
A2 - Harris, Don
A2 - Li, Wen-Chin
PB - Springer
Y2 - 26 June 2022 through 1 July 2022
ER -