Abstract

This article introduces and documents the collection and processing of raw video and audio recordings of an experimental Lego puzzle team game, which led to the archiving of the audio-visual data and ancillary materials in an open format suitable for sharing and reuse. The primary motivation was for the data to be included in demonstration packages for immersive qualitative analysis and transcription software tools that work natively with 360-degree video data. The data is made available in an open data archive with a Creative Commons license.
Original languageEnglish
Article numbera0003
JournalQuiViRR: Qualitative Video Research Reports
Volume1
ISSN2597-2456
DOIs
Publication statusPublished - 1 Dec 2020

Keywords

  • Video Analysis
  • video data
  • Archive
  • Audio-visual

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