Lernzeitnutzung im Planspielunterricht: Eine Analyse des Einflusses kognitiver Fähigkeiten, Zielorientierungen und Charakteristika von Lernpartnern anhand von Videodaten

Translated title of the contribution: Time on Task in Simulation-based Learning: Influence of Learning Goal Orientation and Group Composition

Antonia Scholkmann, Jens Siemon, Kay-Dennis Boom, Michel Knigge

Research output: Contribution to journalJournal articleResearchpeer-review

2 Citations (Scopus)
557 Downloads (Pure)

Abstract

The effective use of learning time is considered one of the most impor- tant predictors of successful and good teaching. In the present study we investigated how cognitive skills and goal orientation influenced the effective use of learning time during the open phases of game-based learning We used a newly developed method for video- and audio analysis (German: MuVA), which allowed for reliable documentation of students’ interactions during those phases. The two-step multiple regression model demonstrated that both the learner’s and the learning partner’s goal orientation explain significant parts of the variance: A high performance goal orien- tation impairs a student’s effective use of learning time, while a high performance avoidance orientation has a positive impact on his or her effective use of learning time. Working with a partner who has a high learning goal orientation or a high work avoidance orientation increases a student’s effective use of his or her learning time, while a high work avoidance orientation on the partner’s side has the opposite effect. Cognitive skills did not influence the effective use of learning time
Translated title of the contributionTime on Task in Simulation-based Learning: Influence of Learning Goal Orientation and Group Composition
Original languageGerman
JournalZeitschrift für Erziehungswissenschaft
Volume20
Issue number4
Pages (from-to)651-669
Number of pages18
ISSN1434-663X
DOIs
Publication statusPublished - Dec 2017
Externally publishedYes

Keywords

  • Cognitive skills
  • Effective learning time
  • Game-based learning
  • Goal orientation
  • Time on task
  • Video analysis

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