Abstract
The effective use of learning time is considered one of the most impor- tant predictors of successful and good teaching. In the present study we investigated how cognitive skills and goal orientation influenced the effective use of learning time during the open phases of game-based learning We used a newly developed method for video- and audio analysis (German: MuVA), which allowed for reliable documentation of students’ interactions during those phases. The two-step multiple regression model demonstrated that both the learner’s and the learning partner’s goal orientation explain significant parts of the variance: A high performance goal orien- tation impairs a student’s effective use of learning time, while a high performance avoidance orientation has a positive impact on his or her effective use of learning time. Working with a partner who has a high learning goal orientation or a high work avoidance orientation increases a student’s effective use of his or her learning time, while a high work avoidance orientation on the partner’s side has the opposite effect. Cognitive skills did not influence the effective use of learning time
Translated title of the contribution | Time on Task in Simulation-based Learning: Influence of Learning Goal Orientation and Group Composition |
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Original language | German |
Journal | Zeitschrift für Erziehungswissenschaft |
Volume | 20 |
Issue number | 4 |
Pages (from-to) | 651-669 |
Number of pages | 18 |
ISSN | 1434-663X |
DOIs | |
Publication status | Published - Dec 2017 |
Externally published | Yes |
Keywords
- Cognitive skills
- Effective learning time
- Game-based learning
- Goal orientation
- Time on task
- Video analysis