Abstract
In this paper, a method that performs 3D object reconstruction from multiple views of the same scene is presented. This reconstruction method initially produces a basic model, based on the space carving algorithm, that is further refined in a subsequent step. The algorithm is fast, computationally simple and produces accurate representations of the input scenes. In addition, compared to previously presented works the proposed algorithm is able to cope with non uniformly lighted scenes due to the characteristics of the used voxel dissimilarity measure. The proposed algorithm is assessed and the experimental results are presented and discussed.
Original language | English |
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Title of host publication | Proceedings of the IEEE International Conference on Imaging Systems and Techniques (IST '11) |
Number of pages | 4 |
Publisher | IEEE Press |
Publication date | 17 May 2011 |
Pages | 176-179 |
ISBN (Print) | 978-1-61284-894-5 |
DOIs | |
Publication status | Published - 17 May 2011 |
Externally published | Yes |