Lighting compensating multiview stereo

D. Chrysostomou, Lazaros Nalpantidis, A. Gasteratos

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

In this paper, a method that performs 3D object reconstruction from multiple views of the same scene is presented. This reconstruction method initially produces a basic model, based on the space carving algorithm, that is further refined in a subsequent step. The algorithm is fast, computationally simple and produces accurate representations of the input scenes. In addition, compared to previously presented works the proposed algorithm is able to cope with non uniformly lighted scenes due to the characteristics of the used voxel dissimilarity measure. The proposed algorithm is assessed and the experimental results are presented and discussed.
Original languageEnglish
Title of host publicationProceedings of the IEEE International Conference on Imaging Systems and Techniques (IST '11)
Number of pages4
PublisherIEEE Press
Publication date17 May 2011
Pages176-179
ISBN (Print)978-1-61284-894-5
DOIs
Publication statusPublished - 17 May 2011
Externally publishedYes

Fingerprint

Dive into the research topics of 'Lighting compensating multiview stereo'. Together they form a unique fingerprint.

Cite this