Lightweight Quaternion Transition Generation with Neural Networks.

Romi Geleijn, Adrian Radziszewski, Julia Beryl van Straaten, Henrique Galvan Debarba

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

This paper introduces the Quaternion Transition Generator (QTG), a new network architecture tailored to animation transition generation for virtual characters. The QTG is simpler than the current state of the art, making it lightweight and easier to implement. It uses approximately 80% fewer arithmetic operations compared to other transition networks. Additionally, this architecture is capable of generating visually accurate rotation-based animations transitions and results in a lower Mean Absolute Error than transition generation techniques that are commonly used for animation blending.
Original languageUndefined/Unknown
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Number of pages2
PublisherIEEE
Publication date2021
Pages579-580
Article number9419271
ISBN (Print)978-1-6654-1166-0
ISBN (Electronic)978-1-6654-4057-8
DOIs
Publication statusPublished - 2021
Externally publishedYes
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: 27 Mar 20213 Apr 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period27/03/202103/04/2021

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