“Looking for an Amazing Game I Can Relax and Sink Hours into..”: A Study of Relevance Aspects in Video Game Discovery

Toine Bogers*, Maria Gäde, Marijn Koolen, Vivien Petras, Mette Skov

*Corresponding author

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

With the rapid growth of the video game industry over the past decade, there has been a commensurate increase in research activity focused on a variety of aspects of video games. How people discover the video games they want to play and how they articulate these information needs is still largely unknown, however. A better understanding of video game-related information needs and what makes a game relevant to a user could aid in the design of more effective, domain-specific search engines. In this paper we take a first step towards such domain-specific understanding. We present an analysis of a random sample of 521 complex game requests posted on Reddit. A coding scheme was developed that captures the 41 different aspects of relevance and information needs expressed in these requests. We find that game requests contain an average of close to 5 different relevance aspects. Several of these relevance aspects are geared specifically to video games, while others are more general.
Original languageEnglish
Title of host publicationInformation in Contemporary Society : 14th International Conference, iConference 2019, Proceedings
EditorsNatalie Greene Taylor, Caitlin Christian-Lamb, Michelle H. Martin, Bonnie Nardi
Number of pages13
PublisherSpringer
Publication date2019
Pages503-515
ISBN (Print)978-3-030-15741-8
ISBN (Electronic)978-3-030-15742-5
DOIs
Publication statusPublished - 2019
Event14th International Conference on Information in Contemporary Society, iConference 2019 - Washington, United States
Duration: 31 Mar 20193 Apr 2019

Conference

Conference14th International Conference on Information in Contemporary Society, iConference 2019
CountryUnited States
CityWashington
Period31/03/201903/04/2019
SeriesLecture Notes in Computer Science
Volume11420 LNCS
ISSN0302-9743

Keywords

  • Complex search
  • Game search
  • Information need categorization
  • Query analysis
  • Relevance aspects
  • Video games

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  • Activities

    • 1 Conference organisation or participation

    14th International Conference on Information in Contemporary Society, iConference 2019

    Toine Bogers (Participant)

    31 Mar 20193 Apr 2019

    Activity: Attending an eventConference organisation or participation

    Cite this

    Bogers, T., Gäde, M., Koolen, M., Petras, V., & Skov, M. (2019). “Looking for an Amazing Game I Can Relax and Sink Hours into..”: A Study of Relevance Aspects in Video Game Discovery. In N. G. Taylor, C. Christian-Lamb, M. H. Martin, & B. Nardi (Eds.), Information in Contemporary Society: 14th International Conference, iConference 2019, Proceedings (pp. 503-515). Springer. Lecture Notes in Computer Science, Vol.. 11420 LNCS https://doi.org/10.1007/978-3-030-15742-5_48