Making Fiscal Policy Engaging for Students in Social Studies by Used Game-Based Learning

Mads Strømberg Petersen, Niklas Lee Skjold Hansen, Gustav Jakobsen, Daniel Henriksen, Thomas Bjørner*

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

In this study, we present the effect of game-based learning within the fiscal policy subject in the Danish Gymnasium (upper secondary). The study included 51 students from two classes in social studies. One class with 31 students was included in the experimental study, which employed the game-based learning as part of reading about fiscal policy. One class with 20 students served as the control group and engaged only in an analog reading of fiscal policy. We based the evaluation criteria, which we assessed through a questionnaire, on items from the user engagement scale and a knowledge test. Further, the evaluation consisted of an interview with the teacher in social science and interviews with nine students. The findings revealed positive effects in favour of game-based learning, especially in students’ interest in the learning material and being immersed while learning. The interviews revealed positive feedback toward the game-based learning, especially regarding the novelty and learning outcome. The results from the knowledge test were only slightly in favour for the experimental gaming group. Previous research has the same findings, but there is a lack of improved game design suggestions for how to make the perfect match between engagement and learning.

Original languageEnglish
Title of host publicationDesign, Learning, and Innovation : 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings
EditorsEva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller, Emma Edstrand
Number of pages15
PublisherSpringer
Publication dateApr 2023
Pages153-167
ISBN (Print)978-3-031-31391-2
ISBN (Electronic)978-3-031-31392-9
DOIs
Publication statusPublished - Apr 2023
Event7th International Conference on Design, Leaning and Innovation, DLI 2022 - Faro, Portugal
Duration: 21 Nov 202222 Nov 2022

Conference

Conference7th International Conference on Design, Leaning and Innovation, DLI 2022
Country/TerritoryPortugal
CityFaro
Period21/11/202222/11/2022
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
VolumeLNICST 493
ISSN1867-8211

Bibliographical note

Publisher Copyright:
© 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

Keywords

  • Engagement
  • Fiscal policy
  • Game-based learning
  • Serious games
  • Students

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