Mapping Situations in Implementing Learning Platforms

Andreas Lindenskov Tamborg, Benjamin Brink Allsopp

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
19 Downloads (Pure)

Abstract

The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
EditorsEva Brooks, Anthony L. Brooks, Nikolas Vidakis
Number of pages10
Volume229
PublisherSpringer
Publication date2018
Pages435-444
ISBN (Print)9783319769073
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
EventThe International Conference on Design, Learning and Innovation - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

ConferenceThe International Conference on Design, Learning and Innovation
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
ISSN1867-8211

Fingerprint

electronic learning
stakeholder
school
municipality
video
manager
staff
teacher

Keywords

  • Arcform
  • Cultural logics
  • Learning platforms

Cite this

Tamborg, A. L., & Allsopp, B. B. (2018). Mapping Situations in Implementing Learning Platforms. In E. Brooks, A. L. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (Vol. 229, pp. 435-444). Springer. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST https://doi.org/10.1007/978-3-319-76908-0_42
Tamborg, Andreas Lindenskov ; Allsopp, Benjamin Brink. / Mapping Situations in Implementing Learning Platforms. Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. editor / Eva Brooks ; Anthony L. Brooks ; Nikolas Vidakis. Vol. 229 Springer, 2018. pp. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).
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Tamborg, AL & Allsopp, BB 2018, Mapping Situations in Implementing Learning Platforms. in E Brooks, AL Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. vol. 229, Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, pp. 435-444, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_42

Mapping Situations in Implementing Learning Platforms. / Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink.

Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. ed. / Eva Brooks; Anthony L. Brooks; Nikolas Vidakis. Vol. 229 Springer, 2018. p. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Tamborg AL, Allsopp BB. Mapping Situations in Implementing Learning Platforms. In Brooks E, Brooks AL, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Vol. 229. Springer. 2018. p. 435-444. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST). https://doi.org/10.1007/978-3-319-76908-0_42