Mapping Situations in Implementing Learning Platforms

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    2 Citations (Scopus)
    150 Downloads (Pure)

    Abstract

    The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

    Original languageEnglish
    Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
    EditorsEva Brooks, Anthony L. Brooks, Nikolas Vidakis
    Number of pages10
    Volume229
    PublisherSpringer
    Publication date2018
    Pages435-444
    ISBN (Print)9783319769073
    ISBN (Electronic)978-3-319-76908-0
    DOIs
    Publication statusPublished - 2018
    EventThe International Conference on Design, Learning and Innovation - Heraklion, Greece
    Duration: 30 Oct 201731 Oct 2017

    Conference

    ConferenceThe International Conference on Design, Learning and Innovation
    Country/TerritoryGreece
    CityHeraklion
    Period30/10/201731/10/2017
    SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    ISSN1867-8211

    Keywords

    • Arcform
    • Cultural logics
    • Learning platforms

    Fingerprint

    Dive into the research topics of 'Mapping Situations in Implementing Learning Platforms'. Together they form a unique fingerprint.

    Cite this