TY - GEN
T1 - messyBIM
T2 - CHItaly 2021 Joint Proceedings of Interactive Experiences and Doctoral Consortium
AU - Horvath, Anca-Simona
AU - Vite, Clara
AU - Møller, Naja L. Holten
AU - Neff, Gina
PY - 2021
Y1 - 2021
N2 - Designing a building requires collaboration between experts such as architects, engineers, and constructors as well as with non-experts such as clients or end-users. To gather input, experts present and discuss with non-experts parts of the design of the future building in feedback sessions. With the digitalisation of the construction sector, the design process is facilitated by technologies that allow experts to work on a shared digital model. This digital model often comes in the form of a building information model, or BIM, which serves as the basis for the physical spaces that later get constructed. In feedback sessions, parts of the BIM model are presented on paper or screen and the unstructured conversations which happen during these sessions (the messy talk) are later incorporated into the design. Navigating BIM models is restricted to the specialists who closely work on and with them. In this way, BIM platforms still have a series of limitations. To begin to address this, we present messyBIM, an interactive experience that includes a virtual reality environment that allows navigation and interaction with an augmented BIM. messyBIM shows different dimensions of a BIM and opens it up to a broader, non-expert audience by recording messy talk about the building. messyBIM helps us think about the data types associated to physical spaces. We hope that those who engage with it will think with us critically about the complexities related to designing and constructing large-scale building projects.
AB - Designing a building requires collaboration between experts such as architects, engineers, and constructors as well as with non-experts such as clients or end-users. To gather input, experts present and discuss with non-experts parts of the design of the future building in feedback sessions. With the digitalisation of the construction sector, the design process is facilitated by technologies that allow experts to work on a shared digital model. This digital model often comes in the form of a building information model, or BIM, which serves as the basis for the physical spaces that later get constructed. In feedback sessions, parts of the BIM model are presented on paper or screen and the unstructured conversations which happen during these sessions (the messy talk) are later incorporated into the design. Navigating BIM models is restricted to the specialists who closely work on and with them. In this way, BIM platforms still have a series of limitations. To begin to address this, we present messyBIM, an interactive experience that includes a virtual reality environment that allows navigation and interaction with an augmented BIM. messyBIM shows different dimensions of a BIM and opens it up to a broader, non-expert audience by recording messy talk about the building. messyBIM helps us think about the data types associated to physical spaces. We hope that those who engage with it will think with us critically about the complexities related to designing and constructing large-scale building projects.
KW - human building interaction
KW - Sustainability
KW - VR
KW - Digitised Construction
KW - Building Information Modelling
UR - http://ceur-ws.org/Vol-2892/
M3 - Article in proceeding
VL - 2892
SP - 7
EP - 14
BT - CHItaly 2021 Joint Proceedings of Interactive Experiences and Doctoral Consortium
A2 - Menéndez-Blanco, María
A2 - Uğur Yavuz, Seçil
A2 - Schubert, Jennifer
A2 - Fogli, Daniela
A2 - Paternò, Fabio
PB - CEUR Workshop Proceedings
Y2 - 11 July 2021 through 13 July 2021
ER -