Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearch

    Abstract

    This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.
    Original languageEnglish
    Title of host publicationVirtual Reality in Architecture and Construction
    EditorsJosep Muntanyola Thornberg
    Number of pages5
    Place of PublicationBarcelona
    PublisherKhora ll
    Publication date2005
    Pages68-74
    ISBN (Print)8460803945
    Publication statusPublished - 2005

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    cave
    statistical analysis
    learning
    education
    simulation
    experiment
    physical environment

    Cite this

    Mullins, M. (2005). Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. In J. M. Thornberg (Ed.), Virtual Reality in Architecture and Construction (pp. 68-74). Barcelona: Khora ll.
    Mullins, Michael. / Metaphoric Extension of the Body in Virtual Environments : Depth Perception in Cave and Panorama. Virtual Reality in Architecture and Construction. editor / Josep Muntanyola Thornberg. Barcelona : Khora ll, 2005. pp. 68-74
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    abstract = "This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.",
    author = "Michael Mullins",
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    Mullins, M 2005, Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. in JM Thornberg (ed.), Virtual Reality in Architecture and Construction. Khora ll, Barcelona, pp. 68-74.

    Metaphoric Extension of the Body in Virtual Environments : Depth Perception in Cave and Panorama. / Mullins, Michael.

    Virtual Reality in Architecture and Construction. ed. / Josep Muntanyola Thornberg. Barcelona : Khora ll, 2005. p. 68-74.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearch

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    AB - This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.

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    Mullins M. Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. In Thornberg JM, editor, Virtual Reality in Architecture and Construction. Barcelona: Khora ll. 2005. p. 68-74