Abstract
Smartphones support gaming, social networking, real-time communication, and individualized experiences. Children and parents often take part in digital experiences with distant friends while isolating themselves from co-present family members. We present MeteorQuest, which is a mobile social game system aimed to bring the family together for location-specific game experiences through physical play. The system supports group navigation by mapping screen brightness to the proximity to various in-game targets. Mini-game stages were designed together with interaction designers to encourage physical and social interaction between the players through group puzzles, physical challenges of dexterity and proxemics play. We conducted an exploratory study with three families to gain insights into how families respond to mobile social game features. We studied their socio-spatial arrangements during play and navigation using the lens of proxemics play and provide implications for the design of proxemic interactions and play experiences with families.
Original language | English |
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Title of host publication | CHI PLAY '18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play |
Number of pages | 12 |
Place of Publication | New York, NY, USA |
Publisher | Association for Computing Machinery |
Publication date | 2018 |
Pages | 439-450 |
ISBN (Print) | 978-1-4503-5624-4 |
DOIs | |
Publication status | Published - 2018 |
Event | 2018 Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 |
Conference
Conference | 2018 Annual Symposium on Computer-Human Interaction in Play |
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Country/Territory | Australia |
City | Melbourne |
Period | 28/10/2018 → 31/10/2018 |