MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game

Rasmus Rosenqvist, Jannik Boldsen, Eleftherios Papachristou, Timothy Robert Merritt

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)

Abstract

Smartphones support gaming, social networking, real-time communication, and individualized experiences. Children and parents often take part in digital experiences with distant friends while isolating themselves from co-present family members. We present MeteorQuest, which is a mobile social game system aimed to bring the family together for location-specific game experiences through physical play. The system supports group navigation by mapping screen brightness to the proximity to various in-game targets. Mini-game stages were designed together with interaction designers to encourage physical and social interaction between the players through group puzzles, physical challenges of dexterity and proxemics play. We conducted an exploratory study with three families to gain insights into how families respond to mobile social game features. We studied their socio-spatial arrangements during play and navigation using the lens of proxemics play and provide implications for the design of proxemic interactions and play experiences with families.
Original languageEnglish
Title of host publicationCHI PLAY '18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Number of pages12
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication date2018
Pages439-450
ISBN (Print)978-1-4503-5624-4
DOIs
Publication statusPublished - 2018
Event 2018 Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018

Conference

Conference 2018 Annual Symposium on Computer-Human Interaction in Play
Country/TerritoryAustralia
CityMelbourne
Period28/10/201831/10/2018

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