Projects per year
Abstract
Motor imagery-based brain-computer interfaces (MI-BCI) have been proposed as a means for stroke rehabilitation, which combined with virtual reality allows for introducing game-based interactions into rehabilitation. However, the control of the MI-BCI may be difficult to obtain and users may face poor performance which frustrates them and potentially affects their motivation to use the technology. Decreases in motivation could be reduced by increasing the users' sense of agency over the system. The aim of this study was to understand whether embodiment (ownership) of a hand depicted in virtual reality can enhance the sense of agency to reduce frustration in an MI-BCI task. Twenty-two healthy participants participated in a within-subject study where their sense of agency was compared in two different embodiment experiences: 1) avatar hand (with body), or 2) abstract blocks. Both representations closed with a similar motion for spatial congruency and popped a balloon as a result. The hand/blocks were controlled through an online MI-BCI. Each condition consisted of 30 trials of MI-activation of the avatar hand/blocks. After each condition a questionnaire probed the participants' sense of agency, ownership, and frustration. Afterwards, a semi-structured interview was performed where the participants elaborated on their ratings. Both conditions supported similar levels of MI-BCI performance. A significant correlation between ownership and agency was observed ( r = 0.47, p = 0.001). As intended, the avatar hand yielded much higher ownership than the blocks. When controlling for performance, ownership increased sense of agency. In conclusion, designers of BCI-based rehabilitation applications can draw on anthropomorphic avatars for the visual mapping of the trained limb to improve ownership. While not While not reducing frustration ownership can improve perceived agency given sufficient BCI performance. In future studies the findings should be validated in stroke patients since they may perceive agency and ownership differently than able-bodied users.
Original language | English |
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Article number | 806424 |
Journal | Frontiers in Psychology |
Volume | 12 |
Number of pages | 11 |
ISSN | 1664-1078 |
DOIs | |
Publication status | Published - 2021 |
Bibliographical note
Copyright © 2021 Ziadeh, Gulyas, Nielsen, Lehmann, Nielsen, Kjeldsen, Hougaard, Jochumsen and Knoche.Keywords
- agency
- brain-computer interface (BCI)
- embodiment
- frustration
- interaction paradigm
- virtual reality
Fingerprint
Dive into the research topics of '”Mine works better” - Examining the influence of embodiment in virtual reality on the sense of agency during a binary motor imagery task with a brain-computer interface'. Together they form a unique fingerprint.Projects
- 1 Finished
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Brain-controlled exoskeletons for stroke rehabilitation: Technology transfer from prototype to home use
Jochumsen, M. R. (PI), Dinesen, B. (Project Participant), Hougaard, B. I. (Project Participant), Kjær, T. W. (Project Participant), Knoche, H. (Project Participant), Kidmose, P. (Project Participant) & Kristensen, M. S. (Project Participant)
01/09/2018 → 31/03/2022
Project: Research
Activities
- 2 Guest lecturers
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Forskning i Fremtidens Digitale Hjælpemidler
Hougaard, B. I. (Lecturer)
24 Sept 2024Activity: Talks and presentations › Guest lecturers
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Mapping the landscape of game-based interactions for BCI based rehabilitation
Bastian Ilsø Hougaard (Lecturer) & Hendrik Knoche (Lecturer)
14 Dec 2021Activity: Talks and presentations › Guest lecturers
Research output
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Modulating Frustration and Agency Using Fabricated Input for Motor Imagery BCIs in Stroke Rehabilitation
Hougaard, B. I., Knoche, H., Kristensen, M. S. & Jochumsen, M. R., 4 Jul 2022, In: IEEE Access. 10, p. 72312-72327 16 p., 9813712.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile3 Citations (Scopus)119 Downloads (Pure) -
Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction.
Kjeldsen, T. K. K., Nielsen, T. B., Ziadeh, H., Lehmann , S., Nielsen, L. D., Gulyás, D., Hougaard, B. I., Knoche, H. & Jochumsen, M. R., 15 Dec 2021, 2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE). IEEE, p. 1-5 5 p. 9635586. (International Conference on Bioinformatics and Bioengineering).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile3 Citations (Scopus)183 Downloads (Pure) -
How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input
Rossau, I. G., Bugge Skammelsen , R., Czapla, J., Hougaard, B. I., Knoche, H. & Jochumsen, M. R., 18 Oct 2021, CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery, p. 10-16 7 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile3 Citations (Scopus)126 Downloads (Pure)