Missing The Point: An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality

Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

35 Citations (Scopus)

Abstract

Recent technological advances have brought Virtual Reality (VR) into the homes of consumers, and there is a growing interest in bringing cinematic experiences from the screen and into VR. How-ever, cinematic VR limits filmmakers’ ability to effectively guide the audience’s attention. In this paper we present a taxonomy of ap-proaches to guiding users’ attention, and present a study comparing two such approaches with a control condition devoid of guidance. One approach guides users by controlling their body’s orientation, and the other implicitly directs their attention by encouraging them to follow a firefly with their gaze. The results revealed interesting, albeit statistically insignificant, indications that assuming control of the user’s action may negatively influence presence, whereas the firefly was perceived as significantly more helpful.
Original languageEnglish
Title of host publicationProceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology
Number of pages4
PublisherAssociation for Computing Machinery
Publication date2016
ISBN (Print)978-1-4503-4491-3
DOIs
Publication statusPublished - 2016
EventProceedings of the 22st ACM Symposium on Virtual Reality Software and Technology - Munich, Germany
Duration: 2 Nov 20164 Nov 2016
http://dl.acm.org/citation.cfm?id=2993369&picked=prox

Conference

ConferenceProceedings of the 22st ACM Symposium on Virtual Reality Software and Technology
CountryGermany
CityMunich
Period02/11/201604/11/2016
Internet address

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Virtual reality
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Cite this

Nielsen, L. T., Møller, M. B., Hartmeyer, S. D., Ljung, T. C. M., Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Missing The Point: An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. In Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology Association for Computing Machinery. https://doi.org/10.1145/2993369.2993405
Nielsen, Lasse T. ; Møller, Matias B. ; Hartmeyer, Sune D. ; Ljung, Troels C. M. ; Nilsson, Niels Chr. ; Nordahl, Rolf ; Serafin, Stefania. / Missing The Point : An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2016.
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Nielsen, LT, Møller, MB, Hartmeyer, SD, Ljung, TCM, Nilsson, NC, Nordahl, R & Serafin, S 2016, Missing The Point: An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. in Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, Proceedings of the 22st ACM Symposium on Virtual Reality Software and Technology, Munich, Germany, 02/11/2016. https://doi.org/10.1145/2993369.2993405

Missing The Point : An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. / Nielsen, Lasse T.; Møller, Matias B.; Hartmeyer, Sune D.; Ljung, Troels C. M.; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2016.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Nielsen LT, Møller MB, Hartmeyer SD, Ljung TCM, Nilsson NC, Nordahl R et al. Missing The Point: An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. In Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2016 https://doi.org/10.1145/2993369.2993405