Multi-Kinect Skeleton Fusion for Enactive Games

Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer
Publication date18 Mar 2017
Pages173-180
ISBN (Print)978-3-319-55833-2
ISBN (Electronic)978-3-319-55834-9
DOIs
Publication statusPublished - 18 Mar 2017
Event5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Conference

Conference5th EAI International Conference: ArtsIT, Interactivity & Game Creation
CountryDenmark
CityEsbjerg
Period02/05/201603/05/2016
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume196
ISSN1867-8211

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Demonstrations
Fusion reactions
Cameras

Cite this

Støvring, N. M., Kaspersen, E. T., Korsholm, J. M., Najim, Y. A. H., Makhlouf, S., Khani, A., & Erkut, C. (2017). Multi-Kinect Skeleton Fusion for Enactive Games. In A. L. Brooks, & E. Brooks (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings (pp. 173-180). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol.. 196 https://doi.org/10.1007/978-3-319-55834-9_20
Støvring, Nikolaj Marimo ; Kaspersen, Esbern Torgard ; Korsholm, Jeppe Milling ; Najim, Yousif Ali Hassan ; Makhlouf, Soraya ; Khani, Alireza ; Erkut, Cumhur. / Multi-Kinect Skeleton Fusion for Enactive Games. Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. editor / Anthony L. Brooks ; Eva Brooks. Springer, 2017. pp. 173-180 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 196).
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Støvring, NM, Kaspersen, ET, Korsholm, JM, Najim, YAH, Makhlouf, S, Khani, A & Erkut, C 2017, Multi-Kinect Skeleton Fusion for Enactive Games. in AL Brooks & E Brooks (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 196, pp. 173-180, 5th EAI International Conference: ArtsIT, Interactivity & Game Creation, Esbjerg, Denmark, 02/05/2016. https://doi.org/10.1007/978-3-319-55834-9_20

Multi-Kinect Skeleton Fusion for Enactive Games. / Støvring, Nikolaj Marimo; Kaspersen, Esbern Torgard; Korsholm, Jeppe Milling; Najim, Yousif Ali Hassan; Makhlouf, Soraya; Khani, Alireza; Erkut, Cumhur.

Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Springer, 2017. p. 173-180 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 196).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AB - We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.

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Støvring NM, Kaspersen ET, Korsholm JM, Najim YAH, Makhlouf S, Khani A et al. Multi-Kinect Skeleton Fusion for Enactive Games. In Brooks AL, Brooks E, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer. 2017. p. 173-180. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 196). https://doi.org/10.1007/978-3-319-55834-9_20