Abstract
Playing music is about conveying emotions and the lighting at a concert can help do that. However, new and unknown bands that play at smaller venues and bands that don’t have the budget to hire a dedicated light technician have to miss out on lighting that will help them to convey the emotions of what they play. In this paper it is investigated whether it is possible or not to develop an intelligent system that through a multimodal input detects the intended emotions of the played music and in realtime adjusts the lighting accordingly. A concept for such an intelligent lighting system is developed and described. Through existing research on music and emotion, as well as on musicians’ body movements related to the emotion they want to convey, a row of cues is defined. This includes amount, speed, fluency and regularity for the visual and
level, tempo, articulation and timbre for the auditory. Using a microphone and a
Kinect camera to detect such cues, the system is able to detect the intended
emotion of what is being played. Specific lighting designs are then developed to
support the specific emotions and the system is able to change between and
alter the lighting design based on the incoming cues. The results suggest that
the intelligent emotion-based lighting system has an advantage over a just beat
synced lighting and it is concluded that there is reason to explore this idea
further.
level, tempo, articulation and timbre for the auditory. Using a microphone and a
Kinect camera to detect such cues, the system is able to detect the intended
emotion of what is being played. Specific lighting designs are then developed to
support the specific emotions and the system is able to change between and
alter the lighting design based on the incoming cues. The results suggest that
the intelligent emotion-based lighting system has an advantage over a just beat
synced lighting and it is concluded that there is reason to explore this idea
further.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings |
Publisher | Springer |
Publication date | 2017 |
Pages | 212-219 |
ISBN (Print) | 978-3-319-55833-2 |
ISBN (Electronic) | 978-3-319-55834-9 |
DOIs | |
Publication status | Published - 2017 |
Event | 5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Denmark Duration: 2 May 2016 → 3 May 2016 |
Conference
Conference | 5th EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Country/Territory | Denmark |
City | Esbjerg |
Period | 02/05/2016 → 03/05/2016 |
Series | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 196 |
ISSN | 1867-8211 |