MusCIcal Adventures: Virtual Reality as a Musical Training Program

Emil Sønderskov Hansen, Signe Marie Kromann Kristiansen, Ali Adjorlu, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review


Training programs for improving abilities in speech for CI users are vastly common. However, musical training programs (MTP) for improving music perception is still limited, resulting in CI users having difficulties perceiving, and thereby enjoying, music. Many CI users describe listening to music as an unfulfilling experience, especially when it comes to recognizing melodies and identifying various musical instruments, among other aspects. Additionally, determining the direction of sound is another difficulty CI users often tend to have. Although MTPs have been made utilizing tablet based games, DVD-formats etc., using virtual reality environments for training various aspects of music recognition has not yet been explored. This applies for using VR for spatial sound recognition as well. In this paper, a VR prototype functioning as a MTP with gamification elements will be introduced, with the purpose of improving various musical perception abilities for CI users.

Original languageEnglish
Title of host publicationSMC/JIM/IFC 2022 - Proceedings of the 19th Sound and Music Computing Conference
EditorsRomain Michon, Laurent Pottier, Yann Orlarey
Number of pages2
PublisherSound and Music Computing Network
Publication date2022
ISBN (Electronic)9782958412609
Publication statusPublished - 2022
Event19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, France
Duration: 5 Jun 202212 Jun 2022


Conference19th Sound and Music Computing Conference, SMC 2022
SeriesProceedings of the Sound and Music Computing Conferences

Bibliographical note

Publisher Copyright:
Copyright: © 2022 Emil Sønderskov Hansen, Signe Marie Kromann Kristiansen et. al.


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