Narrative Engagement in Games – A Continuation Desire Perspective

Henrik Schoenau-Fog, Sandy Louchart , Theodore Lim, Maria Teresa Soto-Sanfiel

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

User/player experiences may be evaluated in many ways, however, most concepts describing engagement with interactive artifacts tend to be complex and limited. This paper focuses on an aspect of engagement, which we believe, may be used to quantify any Interactive Storytelling (IS) experience. The willingness to continue an experience or Continuation Desire is a driver for meaningful and engaging experience, which is often overlooked. We believe that Continuation Desire is a useful tool for assessing narrative quality when combined with factors related to narrative engagement. We discuss possible aspects related to evaluating narrative engagement and Continuation Desire. The resulting framework represents a basis for evaluating IS artifacts (e.g games and IS applications) in future studies.
Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)
Volume8
PublisherSociety for the Advancement of the Science of Digital Games
Publication date2013
Pages384-387
ISBN (Print)978-0-9913982-0-1
Publication statusPublished - 2013
EventFoundations of Digital Games: The 8th International Conference on the Foundations of Digital Games - Crete, Chania, Greece
Duration: 14 May 201317 May 2013

Conference

ConferenceFoundations of Digital Games
LocationCrete
Country/TerritoryGreece
CityChania
Period14/05/201317/05/2013
SeriesFoundations of Digital Games Conference Proceedings

Bibliographical note

SNO/CNO: 156495
Foundations of Digital Games Conference Proceedings

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