Neuroaesthetic Resonance

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Abstract

Neuroaesthetic Resonance emerged from a mature body of patient- centered gesture-control research investigating non-formal rehabilitation via ICT-enhanced-Art to question ‘Aesthetic Resonance’. Motivating participation, ludic engagement, and augmenting physical motion in non-formal (fun) treatment sessions are achieved via adaptive action-analyzed activities. These interactive virtual environments are designed to empower patients’ creative and/or playful expressions via digital feedback stimuli. Unconscious self- pushing of limits result from innate distractive mechanisms offered by the alternative tailored channeling of sensory stimulus aligned as ‘art-making’ and ‘game playing’ core experiences. Thus, affecting brain plasticity and human motoric-performance via the adaptability (plasticity) of digital medias result in closure of the human afferent-efferent neural feedback loop closure through the unencumbered motion-to-computer-generated activities - ‘Music Making’, ‘Painting’, ‘Robotic’ and ‘Video Game’ control. A focus of this position paper is to highlight how Aesthetic Resonance, in this context, relates to the growing body of research on Neuroaesthetics to evolve Neuroaesthetic Resonance.
Original languageEnglish
Title of host publicationThird International Conference on Arts and Technology : Working for the Artists
EditorsGiorgio De Michelis, Francesco Tisato, Andrea Bene, Diego Bernini
Number of pages8
Volume116
Place of PublicationSpringer Berlin Heidelberg
PublisherSpringer Publishing Company
Publication date20 Mar 2013
Pages57-64
ISBN (Print)978-3-642-37981-9
ISBN (Electronic)978-3-642-37982-6
DOIs
Publication statusPublished - 20 Mar 2013
EventThird International Conference on Arts and Technology: Working for Artists - Milan, Italy
Duration: 21 Mar 201323 Mar 2013

Conference

ConferenceThird International Conference on Arts and Technology
CountryItaly
CityMilan
Period21/03/201323/03/2013
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume116
ISSN1867-8211

Fingerprint

Plasticity
Computer music
Feedback
Painting
Patient rehabilitation
Virtual reality
Brain
Robotics

Bibliographical note

Third International Conference on Arts and Technology - Working for the Artists March 21–23, 2013 Milano, Italy
Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines, as well as in the ICST's own EU Digital Library (EUDL). LNICST volumes are submitted for inclusion to leading indexing services, including DBLP, Google Scholar, ACM Digital Library, ISI Proceedings, EI Engineering Index, CrossRef, Scopus.
Selected papers will appear in the International Journal of Arts & Technology (Inderscience).

Keywords

  • Aesthetics
  • Reha
  • Neuroplasticity
  • Aesthetic resonance

Cite this

Brooks, A. L. (2013). Neuroaesthetic Resonance. In G. De Michelis, F. Tisato, A. Bene, & D. Bernini (Eds.), Third International Conference on Arts and Technology: Working for the Artists (Vol. 116, pp. 57-64). Springer Berlin Heidelberg: Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol.. 116 https://doi.org/10.1007/978-3-642-37982-6_8
Brooks, Anthony Lewis. / Neuroaesthetic Resonance. Third International Conference on Arts and Technology: Working for the Artists. editor / Giorgio De Michelis ; Francesco Tisato ; Andrea Bene ; Diego Bernini. Vol. 116 Springer Berlin Heidelberg : Springer Publishing Company, 2013. pp. 57-64 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 116).
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Brooks, AL 2013, Neuroaesthetic Resonance. in G De Michelis, F Tisato, A Bene & D Bernini (eds), Third International Conference on Arts and Technology: Working for the Artists. vol. 116, Springer Publishing Company, Springer Berlin Heidelberg, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 116, pp. 57-64, Third International Conference on Arts and Technology, Milan, Italy, 21/03/2013. https://doi.org/10.1007/978-3-642-37982-6_8

Neuroaesthetic Resonance. / Brooks, Anthony Lewis.

Third International Conference on Arts and Technology: Working for the Artists. ed. / Giorgio De Michelis; Francesco Tisato; Andrea Bene; Diego Bernini. Vol. 116 Springer Berlin Heidelberg : Springer Publishing Company, 2013. p. 57-64 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 116).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Y1 - 2013/3/20

N2 - Neuroaesthetic Resonance emerged from a mature body of patient- centered gesture-control research investigating non-formal rehabilitation via ICT-enhanced-Art to question ‘Aesthetic Resonance’. Motivating participation, ludic engagement, and augmenting physical motion in non-formal (fun) treatment sessions are achieved via adaptive action-analyzed activities. These interactive virtual environments are designed to empower patients’ creative and/or playful expressions via digital feedback stimuli. Unconscious self- pushing of limits result from innate distractive mechanisms offered by the alternative tailored channeling of sensory stimulus aligned as ‘art-making’ and ‘game playing’ core experiences. Thus, affecting brain plasticity and human motoric-performance via the adaptability (plasticity) of digital medias result in closure of the human afferent-efferent neural feedback loop closure through the unencumbered motion-to-computer-generated activities - ‘Music Making’, ‘Painting’, ‘Robotic’ and ‘Video Game’ control. A focus of this position paper is to highlight how Aesthetic Resonance, in this context, relates to the growing body of research on Neuroaesthetics to evolve Neuroaesthetic Resonance.

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DO - 10.1007/978-3-642-37982-6_8

M3 - Article in proceeding

SN - 978-3-642-37981-9

VL - 116

T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Brooks AL. Neuroaesthetic Resonance. In De Michelis G, Tisato F, Bene A, Bernini D, editors, Third International Conference on Arts and Technology: Working for the Artists. Vol. 116. Springer Berlin Heidelberg: Springer Publishing Company. 2013. p. 57-64. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 116). https://doi.org/10.1007/978-3-642-37982-6_8