Abstract
The poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: no haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback.
Original language | English |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Number of pages | 2 |
Publisher | IEEE (Institute of Electrical and Electronics Engineers) |
Publication date | Mar 2019 |
Pages | 1116-1117 |
Article number | 8798168 |
ISBN (Electronic) | 978-1-7281-1377-7 |
DOIs | |
Publication status | Published - Mar 2019 |
Event | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 http://ieeevr.org/2019/ |
Conference
Conference | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
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Country/Territory | Japan |
City | Osaka |
Period | 23/03/2019 → 27/03/2019 |
Internet address |
Series | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
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ISSN | 2642-5254 |
Bibliographical note
An extended version of this submission was published in the proceedings of the 16th Sound and Music Computing Conference.Keywords
- Dimenshional graphics and realism
- I.3.7 [Computer graphics]
- Three
- Virtual reality