No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation

Andrea Passalenti, Razvan Paisa, Niels Christian Nilsson, Nikolaj Schwab Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

8 Citations (Scopus)

Abstract

The poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: no haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback.
Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Number of pages2
PublisherIEEE
Publication dateMar 2019
Pages1116-1117
Article number8798168
ISBN (Electronic)978-1-7281-1377-7
DOIs
Publication statusPublished - Mar 2019
Event 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019
http://ieeevr.org/2019/

Conference

Conference 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Country/TerritoryJapan
CityOsaka
Period23/03/201927/03/2019
Internet address
SeriesIEEE Conference on Virtual Reality and 3D User Interfaces (VR)
ISSN2642-5254

Bibliographical note

An extended version of this submission was published in the proceedings of the 16th Sound and Music Computing Conference.

Keywords

  • Dimenshional graphics and realism
  • I.3.7 [Computer graphics]
  • Three
  • Virtual reality

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