Abstract
The poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: No haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback.
Original language | English |
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Title of host publication | Proceedings of the 16th Sound and Music Computing Conference |
Publisher | Sound and Music Computing Network |
Publication date | 2019 |
Pages | 210-216 |
ISBN (Electronic) | 978-84-09-08518-7 |
Publication status | Published - 2019 |
Event | 16th Sound and music computing conference - University of Malaga (UMA). , Malaga, Spain Duration: 28 May 2019 → 31 May 2019 http://smc2019.uma.es/index.html |
Conference
Conference | 16th Sound and music computing conference |
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Location | University of Malaga (UMA). |
Country/Territory | Spain |
City | Malaga |
Period | 28/05/2019 → 31/05/2019 |
Internet address |
Series | Proceedings of the Sound and Music Computing Conference |
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ISSN | 2518-3672 |