Non-Linear Contact Sound Synthesis for Real-Time Audio-Visual Applications using Modal Textures

Martin Lennart Wendelboe Maunsbach, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
141 Downloads (Pure)

Abstract

Sound design is an integral part of making a virtual environment come to life. Spatialization is important to the
perceptual localization of sounds, while the quality determines how well virtual objects come to life. The implementation of pre-recorded audio for physical interactions
in virtual environments often requires a vast library of audio files to distinguish each interaction from the other.
This paper explains the implementation of a modal synthesis toolkit for the Unity game engine to automatically
add impact and rolling sounds to interacting objects. Position-dependent sounds are achieved using a custom shader
that can contain textures with modal weighting parameters.
The two types of contact sounds are synthesized using a
mechanical oscillator describing a mass-spring system. We
describe the discretization methods adopted, the solution
of the nonlinear interaction and an implementation in the
Unity game engine.
Original languageEnglish
Title of host publication16th Sound and Music Computing Conference (SMC2019), Málaga, Spain, 28-31 May
Number of pages6
PublisherSound and Music Computing Network
Publication date2019
Edition1
Pages431-436
ISBN (Electronic)978-84-09-08518-7
DOIs
Publication statusPublished - 2019
Event16th Sound and music computing conference - University of Malaga (UMA). , Malaga, Spain
Duration: 28 May 201931 May 2019
http://smc2019.uma.es/index.html

Conference

Conference16th Sound and music computing conference
LocationUniversity of Malaga (UMA).
Country/TerritorySpain
CityMalaga
Period28/05/201931/05/2019
Internet address
SeriesProceedings of the Sound and Music Computing Conference
ISSN2518-3672

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