Abstract
Sound design is an integral part of making a virtual environment come to life. Spatialization is important to the
perceptual localization of sounds, while the quality determines how well virtual objects come to life. The implementation of pre-recorded audio for physical interactions
in virtual environments often requires a vast library of audio files to distinguish each interaction from the other.
This paper explains the implementation of a modal synthesis toolkit for the Unity game engine to automatically
add impact and rolling sounds to interacting objects. Position-dependent sounds are achieved using a custom shader
that can contain textures with modal weighting parameters.
The two types of contact sounds are synthesized using a
mechanical oscillator describing a mass-spring system. We
describe the discretization methods adopted, the solution
of the nonlinear interaction and an implementation in the
Unity game engine.
perceptual localization of sounds, while the quality determines how well virtual objects come to life. The implementation of pre-recorded audio for physical interactions
in virtual environments often requires a vast library of audio files to distinguish each interaction from the other.
This paper explains the implementation of a modal synthesis toolkit for the Unity game engine to automatically
add impact and rolling sounds to interacting objects. Position-dependent sounds are achieved using a custom shader
that can contain textures with modal weighting parameters.
The two types of contact sounds are synthesized using a
mechanical oscillator describing a mass-spring system. We
describe the discretization methods adopted, the solution
of the nonlinear interaction and an implementation in the
Unity game engine.
Original language | English |
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Title of host publication | 16th Sound and Music Computing Conference (SMC2019), Málaga, Spain, 28-31 May |
Number of pages | 6 |
Publisher | Sound and Music Computing Network |
Publication date | 2019 |
Edition | 1 |
Pages | 431-436 |
ISBN (Electronic) | 978-84-09-08518-7 |
DOIs | |
Publication status | Published - 2019 |
Event | 16th Sound and music computing conference - University of Malaga (UMA). , Malaga, Spain Duration: 28 May 2019 → 31 May 2019 http://smc2019.uma.es/index.html |
Conference
Conference | 16th Sound and music computing conference |
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Location | University of Malaga (UMA). |
Country/Territory | Spain |
City | Malaga |
Period | 28/05/2019 → 31/05/2019 |
Internet address |
Series | Proceedings of the Sound and Music Computing Conference |
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ISSN | 2518-3672 |