Non-Linear Interactive Stories in Computer Games

Olav Bangsø, Ole Guttorm Jensen, Tomas Kocka

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch


The paper introduces non-linear interactive stories (NOLIST) as a means to generate varied and interesting stories for computer games automatically. We give a compact representation of a NOLIST based on the specification of atomic stories, and show how to build an object-oriented Bayesian network (OOBN) from it. The OOBN is used to automatically generate stories using sampling based on past events in the story and the interaction of the player."
Original languageEnglish
Title of host publicationGames Conference
Publisher<Forlag uden navn>
Publication date2003
Publication statusPublished - 2003
EventNon-Linear Interactive Stories in Computer Games -
Duration: 19 May 2010 → …


ConferenceNon-Linear Interactive Stories in Computer Games
Period19/05/2010 → …


  • Non-Linear Stories
  • Object-Oriented Bayesian Network

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