Abstract
The paper introduces non-linear interactive stories (NOLIST) as a means to
generate varied and interesting stories for computer games automatically. We
give a compact representation of a NOLIST based on the specification of atomic
stories, and show how to build an object-oriented Bayesian network (OOBN) from
it. The OOBN is used to automatically generate stories using sampling based on
past events in the story and the interaction of the player."
Original language | English |
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Title of host publication | Games Research.dk Conference |
Publisher | <Forlag uden navn> |
Publication date | 2003 |
Publication status | Published - 2003 |
Event | Non-Linear Interactive Stories in Computer Games - Duration: 19 May 2010 → … |
Conference
Conference | Non-Linear Interactive Stories in Computer Games |
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Period | 19/05/2010 → … |
Keywords
- Non-Linear Stories
- Object-Oriented Bayesian Network