Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This study used augmented virtuality with an overall aim to prevent undernourishment among older adults. The purpose was to
facilitate remote social eating for solitary older adults, as people
tend to eat more when socializing. In this study, an augmented
virtuality application was developed in which a physical cake buffet and a virtual living room coexisted and interacted in real time.
This was possible using an Oculus Rift CV1 HMD with an Intel
Realsense SR300 depth sensor mounted on top of the HMD. The
study included initial workshops with 30 experts and 16 older adults,
prototyping with 7 mobility-restricted older adults, and a final user
study with 27 older adults. In the user study, we evaluated the user
experience of a system designed to establish a meal conversation
between three older friends while eating a solitary meal in augmented virtuality. Within three overall factors (user, context, and
system), we outlined sub- elements that constituted both opportunities and limitations, which included interactions, perceptions,
and behavior in the augmented virtuality. The virtual living room
was described very positively by all participants. However, there
were also some technological limitations in terms of fidelity, HMD
comfort, and quality. When developing virtual environments, we
found it very important to include very specific elements within the
user, contextual and system categories, as well including qualitative
methods throughout the entire design process.
Original languageEnglish
Title of host publicationECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics
PublisherAssociation for Computing Machinery
Publication date2019
Pages168-176
ISBN (Electronic)978-1-4503-7166-7
DOIs
Publication statusPublished - 2019

Cite this

Korsgaard, D. M., Bjørner, T., Bruun-Pedersen, J. R., & Sørensen, P. K. (2019). Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. In ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics (pp. 168-176). Association for Computing Machinery. https://doi.org/10.1145/3335082.3335093
Korsgaard, Dannie Michael ; Bjørner, Thomas ; Bruun-Pedersen, Jon Ram ; Sørensen, Pernille Krog. / Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery, 2019. pp. 168-176
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Korsgaard, DM, Bjørner, T, Bruun-Pedersen, JR & Sørensen, PK 2019, Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. in ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery, pp. 168-176. https://doi.org/10.1145/3335082.3335093

Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. / Korsgaard, Dannie Michael; Bjørner, Thomas; Bruun-Pedersen, Jon Ram; Sørensen, Pernille Krog.

ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery, 2019. p. 168-176.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Korsgaard DM, Bjørner T, Bruun-Pedersen JR, Sørensen PK. Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality. In ECCE 2019 Proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery. 2019. p. 168-176 https://doi.org/10.1145/3335082.3335093