Abstract
Although schools are recognised as relevant actors in addressing the
lack of skills of citizens for participating in Open Data ecosystems, educational
approaches have not been clearly defined. In this paper, a design-based research
methodological framework has been used to iteratively develop a learning design
grounded in data literacy and real-world problem-solving to build Open Data
competencies in elementary school. We conducted three cycles including five
interventions in Danish schools with 117 pupils and nine teachers in 7th to 9th-
grade. The first exploratory cycle provided contextual insights. The second cycle
focused on designing an authentic game. The third cycle focused on supporting
the Open Data competencies. We have iteratively developed The Open Data
Newsroom, a role-playing game that immerses students in a data journalism
process to solve a local environmental mystery with data. The results show how
central design elements such as an authentic Open Data practice, local open data,
physical and digital elements, and real-world complex problems support the
development of Open Data skills, keeping students engaged, and creating an
authentic experience in Open Data learning designs. The discussion section
elaborates on how game-based and authentic learning approaches are central for
integrating Open Data in elementary school education.
lack of skills of citizens for participating in Open Data ecosystems, educational
approaches have not been clearly defined. In this paper, a design-based research
methodological framework has been used to iteratively develop a learning design
grounded in data literacy and real-world problem-solving to build Open Data
competencies in elementary school. We conducted three cycles including five
interventions in Danish schools with 117 pupils and nine teachers in 7th to 9th-
grade. The first exploratory cycle provided contextual insights. The second cycle
focused on designing an authentic game. The third cycle focused on supporting
the Open Data competencies. We have iteratively developed The Open Data
Newsroom, a role-playing game that immerses students in a data journalism
process to solve a local environmental mystery with data. The results show how
central design elements such as an authentic Open Data practice, local open data,
physical and digital elements, and real-world complex problems support the
development of Open Data skills, keeping students engaged, and creating an
authentic experience in Open Data learning designs. The discussion section
elaborates on how game-based and authentic learning approaches are central for
integrating Open Data in elementary school education.
Original language | English |
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Journal | Information Polity |
ISSN | 1570-1255 |
Publication status | Published - 2024 |