Open source collection of gamified programming exercises

Jakub Swacha, Thomas Naprawski, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Ciro Giuseppe de Vita, Gennaro Mellone, Raffaele Montella, Davor Ljubenkov, Sokol Kosta

Research output: Contribution to journalConference article in JournalResearchpeer-review

2 Citations (Scopus)

Abstract

Computer programming courses are considered difficult. They can be made more engaging for students by incorporating game elements in a process known as gamification. In order to make it easier to facilitate this process in practice, several European universities collaborated in a joint project aimed at developing a framework for application of gamification to programming education. The framework includes the specification of the gamification scheme and the exercise definition format, an open source toolkit for preparing the gamified exercises and an interactive learning environment to present them to the students, and, last but not least, an open source collection of gamified programming exercises. In this paper, we present a work-in-progress on the last element, describing the current contents of the collection and planned directions for its extension.

Original languageEnglish
JournalProceedings of the Information Systems Education Conference, ISECON
Volume2021-October
Pages (from-to)120-123
Number of pages4
ISSN2167-1435
Publication statusPublished - 2021
Event37th Information Systems Education Conference, ISECON 2021 - Virtual, Online
Duration: 9 Oct 20219 Oct 2021

Conference

Conference37th Information Systems Education Conference, ISECON 2021
CityVirtual, Online
Period09/10/202109/10/2021

Bibliographical note

Publisher Copyright:
© 2021 Proceedings of the Information Systems Education Conference, ISECON. All rights reserved.

Keywords

  • E-learning
  • Gamification in education
  • Open educational resources
  • Programming exercises
  • Teaching computer programming

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