Page-Turning Techniques for Reading Interfaces in Virtual Environments

Tilman Dingler, Siran Li, Niels van Berkel, Vassilis Kostakos

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

Virtual Reality (VR) environments offer new ways and formats to consume and process information. Despite multimedia offerings, most information remains to be presented via text. VR has the potential to deliver immersive reading experiences while compensating for some of the drawbacks of rather static e-books. To allow readers to step into virtual books, we developed a 3D reading environment with three page-turning techniques for VR. Readers either move the camera position from page to page or control the page flow as positioned in a sequential or radial arrangement. Results from a user study with 18 participants show that moving pages is perceived as more comfortable than moving the camera position while allowing for higher fluency and reading speeds. Linear page movements support readers’ focus on a single page whereas the radial arrangement enables readers to jump between pages quickly. Our findings inform the design of immersive reading experiences in VR.
Original languageEnglish
Title of host publicationProceedings of the Australian Conference on Human-Computer Interaction
PublisherAssociation for Computing Machinery
Publication date2020
Pages454–461
ISBN (Print)9781450389754
DOIs
Publication statusPublished - 2020
EventOzCHI '20: 32nd Australian Conference on Human-Computer Interaction - Sydney, Australia
Duration: 1 Dec 20201 Dec 2020

Conference

ConferenceOzCHI '20: 32nd Australian Conference on Human-Computer Interaction
Country/TerritoryAustralia
CitySydney
Period01/12/202001/12/2020

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