Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.

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Abstract

In light of COVID-19, we created a novel simulation game, to explain exponential growth in disease spread. The simulation game is an open educational ressource (OER) for children to reflect on how test and isolation can be applied to stop contagious diseases. The game was reviewed in three classrooms (P3-P5) by a primary school teacher to pilot the applicability of the game in an educational setting. Based on qualitative feedback from pupils, we developed accompanying exercise sheets and website in close collaboration with the teacher.
Original languageEnglish
Title of host publication2021 International Conference on Advanced Learning Technologies (ICALT)
EditorsMaiga Chang, Nian-Shing Chen, Demetrios G Sampson, Ahmed Tlili
Number of pages3
PublisherIEEE Computer Society Press
Publication date2 Aug 2021
Pages231-233
ISBN (Print)978-1-6654-3116-3
ISBN (Electronic)9781665441063
DOIs
Publication statusPublished - 2 Aug 2021
Eventhe 21th IEEE International Conference on Advanced Learning Technologies (ICALT 2021) - Online
Duration: 12 Jul 202115 Jul 2021

Conference

Conferencehe 21th IEEE International Conference on Advanced Learning Technologies (ICALT 2021)
LocationOnline
Period12/07/202115/07/2021
SeriesInternational Conference on Advanced Learning Technologies (ICALT)
ISSN2161-377X

Keywords

  • Data Literacy
  • Data Visualization
  • Game-Based Learning
  • Learning Games
  • Serious Games
  • Simulation Game

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