Abstract
We report on an early design concept that focuses on how we engage with our contemporary urban environments along with animal companions. The project recognises that dogs and dog walking both contribute to mental and physical health and well-being, and builds on a growing awareness that companion animals and walking in urban localities also fosters community cohesion and social capital. We put these themes together in the context of designing for Queensland's growing senior population with the intent of gaining insights into connections made through place-making activities of human and animal companions. The project is currently in its exploratory design phase as 'grounded' practice-based work with on-going emerging insights to underpin the development of a design scenario and cultural probe. We begin with insights generated from personal experiences and a desire to foster age-friendly, intergenerational 'slow' urban environments. This paper offers the background and context, and then considers some of the design dilemmas. We share an early design concept that draws on lessons learned from game design and theories of place-making that has the potential to reveal experience in place (for both humans and our animal companions).
Original language | English |
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Title of host publication | Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018 |
Editors | Ann Morrison, George Buchanan, Jenny Waycott, Mark Billinghurst, Duncan Stevenson, J.H.-J. Choi, Mark Billinghurst, Ryan Kelly, Dana McKay, Artur Lugmayr |
Number of pages | 5 |
Publisher | Association for Computing Machinery |
Publication date | 4 Dec 2018 |
Pages | 184-188 |
ISBN (Electronic) | 9781450361880 |
DOIs | |
Publication status | Published - 4 Dec 2018 |
Externally published | Yes |
Event | 30th Australian Conference on Computer-Human Interaction, OzCHI 2018 - Melbourne, Australia Duration: 4 Dec 2018 → 7 Dec 2018 |
Conference
Conference | 30th Australian Conference on Computer-Human Interaction, OzCHI 2018 |
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Country/Territory | Australia |
City | Melbourne |
Period | 04/12/2018 → 07/12/2018 |
Sponsor | CSIRO, Google, Human Factors and Ergonomic Society of Australia, University of Melbourne's School of Computing and Information Systems |
Keywords
- Age-friendly cities
- Animal interaction design
- Experience visualisation
- Intergenerational cities
- Place-making
- Slow cities