Abstract
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. The development of this system, as an element of urban revitalization and as a trans-disciplinary research endeavor, presents a strategy for the design and evaluation of a low-cost, flexible, distributed system for public interaction and performance in a large scale tangible system. Pendaphonics has been installed in a public new media arts space, where over 200 people experienced the initial opening of the environment, and is now active within five different research university interaction laboratories. This paper presents the development process and findings from observations and evaluation of Pendaphonics’ users and the social interaction patterns among performers and members of the public. In particular, the repeated and sustained invitation to interaction afforded by the cyclic motion of a pendulum’s simple harmonic oscillation presents a new tangible interaction scenario for human computer interaction in 3D physical-digital-sonic environments. An investigation of Pendaphoncs tangible interaction scenario is articulated along with descriptions of the broad potential of this system as a compositional and choreographic tool, an educational exhibit and classroom manipulative, and as an interface that facilitates playful interaction, exploration, discovery and creativity.
Original language | English |
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Title of host publication | Proceedings of the 3rd International Conference on Tangible and Embedded Interaction |
Number of pages | 7 |
Publisher | Association for Computing Machinery |
Publication date | 2009 |
Pages | 153-160 |
ISBN (Print) | 9781605584935 |
Publication status | Published - 2009 |
Event | Tangible Embedded Interaction - Cambridge, United Kingdom Duration: 16 Feb 2009 → 18 Feb 2009 |
Conference
Conference | Tangible Embedded Interaction |
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Country/Territory | United Kingdom |
City | Cambridge |
Period | 16/02/2009 → 18/02/2009 |
Keywords
- Interaction Design
- Tangible User Interfaces
- Sound and Music Experience