Perceptual Evaluation of Photo-Realism in Real-Time 3D Augmented Reality

Mathias Borg, Martin Marko Paprocki, Claus B. Madsen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
685 Downloads (Pure)

Abstract

We present a framework for creating photo-realism of three-dimensional augmented objects, as well as a perceptual evaluating of the scenes. A setup utilizing different lighting conditions is created. Different parameters affecting the realism are evaluated. These are camera artefacts, shadows, number of lights for shading, highlights and geometry. The results show that silhouettes of the shadows and the geometry, and highlights on specular objects are important, as well as the simulation of noise, for creating a photo-realistic augmentation. Furthermore, a side by side comparison is conducted to verify that it is possible to render a virtual object in real-time, which is perceived as real under the best conditions.
Original languageEnglish
Title of host publicationProceedings of GRAPP 2014: International Conference on Computer Graphics Theory and Applications
Number of pages10
PublisherInstitute for Systems and Technologies of Information, Control and Communication
Publication date5 Jan 2014
Pages377-386
DOIs
Publication statusPublished - 5 Jan 2014
Event International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISAPP 2014 - Lisbon, Portugal
Duration: 5 Jan 20148 Jan 2014

Conference

Conference International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Country/TerritoryPortugal
CityLisbon
Period05/01/201408/01/2014

Keywords

  • Augmented Reality
  • Perception
  • Realism
  • Computer Graphics
  • Real-time

Fingerprint

Dive into the research topics of 'Perceptual Evaluation of Photo-Realism in Real-Time 3D Augmented Reality'. Together they form a unique fingerprint.

Cite this