Projects per year
What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children. Different forms of emergent interactions were evident, both during museum visits and while testing a low-fidelity prototype. Deeper reflections on the meaning of enhancing learning through play from a user’s individual perspective was assessed. In this respect, openness and multimodality were evaluated intertwined with design of playful learning tools to enrich non-formal learning and to allow support for individual needs.
|Title of host publication||Arts and Technology : Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers|
|Editors||Anthony L. Brooks|
|Publisher||Springer Publishing Company|
|Publication status||Published - 2012|
|Event||ArtsIT - Esbjerg, Denmark|
Duration: 7 Dec 2011 → 9 Dec 2011
Conference number: 2
|Period||07/12/2011 → 09/12/2011|
|Series||Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)|
- non-formal learning
- open ended design
- emergent interaction
- leaarning technologies
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- 1 Finished
Experiencing historical dynamics. A participatory design study about conveying abstract historical knowledge through digital technology in museums.
Marchetti, E., Brooks, E. & Søndergaard, M. K.
01/04/2011 → 01/04/2014