Playing Against Creative Burnout in Sprint Retrospectives: A Design Science Research Study

Phuong Thao Nguyen*, Stephen Huynh Chung, Toke Witt Rasmussen, John Stouby Persson

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Creative burnout, characterized by stagnation, exhaustion, and rigid routines, can hinder creativity and well-being in software development teams. Although widely acknowledged in practice, creative burnout remains underexplored in academic research on software development. This study investigates how playful interaction design can help mitigate creative burnout in Sprint Retrospectives. Using a Design Science Research approach, we developed and evaluated 'Scrumstinct', a design artifact for introducing playfulness into retrospective practices, tested in workshops with eight teams across diverse industries. Based on qualitative analyses of pre- and post-session interviews and video observations, we propose six design principles for integrating playfulness to address team-level creative burnout. Our findings show that playful retrospectives can reframe problems, foster openness, and reduce emotional fatigue. We argue that playfulness in agile practices holds the potential to reshape team culture and support sustainable creativity in software development.
Original languageEnglish
Title of host publication16th International Conference on Software Business : Software Business in Digital Societies
Publication statusAccepted/In press - 2026
EventInternational Conference on Software Business: Software Business in Digital Societies - Stuttgart, Germany
Duration: 24 Nov 202526 Nov 2025
Conference number: 16
https://icsob2025.github.io/

Conference

ConferenceInternational Conference on Software Business
Number16
Country/TerritoryGermany
CityStuttgart
Period24/11/202526/11/2025
Internet address
SeriesLecture Notes in Business Information Processing
Volume574
ISSN1865-1348

Keywords

  • Scrum
  • Design Science
  • Playfulness
  • Software Development Teams
  • Creative Burnout

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