Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space

Jens Grubert, Ann Morrison, Helmut Munz, Gerhard Reitmayr

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

18 Citations (Scopus)
554 Downloads (Pure)

Abstract

Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces.
We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants’ interactions.
Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage.
Original languageEnglish
Title of host publicationMobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Number of pages10
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Publication dateSept 2012
Pages231-240
ISBN (Print)978-1-4503-1105-2
DOIs
Publication statusPublished - Sept 2012
EventMobileHCI2012 - San Francisco, United States
Duration: 21 Sept 201224 Sept 2012

Conference

ConferenceMobileHCI2012
Country/TerritoryUnited States
CitySan Francisco
Period21/09/201224/09/2012

Keywords

  • Augmented Reality; Static Peephole, Magic Lens, Field Trial

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