Playing the Virtual Glass Armonica

Astrid Pedersen, Morten Jørgensen, Halfdan Isaksen, Mikkel Riedel

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

The continuation of research and technological advances within the field of virtual reality (VR) and haptics, further facilitates new interaction opportunities, which can be created for virtual reality musical instruments (VRMIs). Integrated in a museum setting, this can allow for new ways for both users and scholars to interact with, and learn about, musical artifacts, which otherwise would be contained behind glass cases. In this paper, the authors design and implement a virtual Glass Armonica, synthesized with the FAUST Physical Modeling ToolKit, to be played with the wearable haptic interface, WeArt TouchDiver; providing force-, temperature- and vibrotactile feedback to enhance playability. This is done with the purpose of providing an immersive cultural experience in a historically accurate virtual environment (VE), for the visitors at the Danish Music Museum in Copenhagen.

Original languageEnglish
Title of host publicationSMC/JIM/IFC 2022 - Proceedings of the 19th Sound and Music Computing Conference
EditorsRomain Michon, Laurent Pottier, Yann Orlarey
Number of pages2
PublisherSound and Music Computing Network
Publication date2022
Pages672-673
ISBN (Electronic)9782958412609
Publication statusPublished - 2022
Event19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, France
Duration: 5 Jun 202212 Jun 2022

Conference

Conference19th Sound and Music Computing Conference, SMC 2022
Country/TerritoryFrance
CitySaint-Etienne
Period05/06/202212/06/2022
SeriesProceedings of the Sound and Music Computing Conferences

Bibliographical note

Publisher Copyright:
Copyright: © 2022 Astrid Pedersen et al.

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