Playing to (self-)rehabilitate: A month-long randomized control trial with brain lesion patients and a tablet game

Hendrik Knoche, Kasper Hald, Dorte Richter, Helle Rovsing Møller Jørgensen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performance when compared to the control group, and its performance indicators were highly accurate in predicting neglect. Patients found playing beneficial to their rehabilitation and attributed gains in the attention training properties of the game. The game showed potential for bedside assessment, insight support, and motivation by providing knowledge about rehabilitative progress.
Original languageEnglish
Title of host publicationPervasive Health : Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare
PublisherThe Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST)
Publication dateMay 2016
Pages61-68
ISBN (Print)978-1-63190-051-8
Publication statusPublished - May 2016
Event10th EAI International Conference on Pervasive Computing Technologies for Healthcare - Cancun, Mexico
Duration: 16 May 201619 May 2016
Conference number: 10
http://pervasivehealth.org/2016/show/home

Conference

Conference10th EAI International Conference on Pervasive Computing Technologies for Healthcare
Number10
Country/TerritoryMexico
CityCancun
Period16/05/201619/05/2016
Internet address

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