Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study

Bjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

It is a common assumption that subjects unconsciously construct storyworlds in their minds when experiencing a narrative. In this article we suggest that this construction includes imagined rules and constraints that if violated may affect the subjects’ suspension of disbelief. In this direction, we examine whether the cognitive processing of people experiencing interactive narratives varies based on whether the outcomes of their actions are perceived to be predictable and plausible, according to the narrative context. In order to explore this hypothesis, we devised an event-related-potential experiment and created a video game featuring a number of player-instigated narrative events within three different categories: (a) predictable-plausible, (b) unpredictable-plausible, and (c) unpredictable-implausible. Based on the analysis of the N400 and P600 ERP components, our results show that there is a significant detectable difference between the three categories. Additionally, the results strongly indicate that experiencers of interactive narratives do indeed create storyworlds’ rules and constraints in their minds, and that the imagined rules of these worlds can be felt to be broken by implausible events.
Original languageEnglish
Title of host publicationInteractive Storytelling : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings
EditorsR. Rouse , H. Koenitz , M. Haahr
Number of pages13
PublisherSpringer
Publication date21 Nov 2018
Pages121-133
ISBN (Print)978-3-030-04027-7
ISBN (Electronic)978-3-030-04028-4
DOIs
Publication statusPublished - 21 Nov 2018
Event11th International Conference on Interactive Digital Storytelling - Trinity College Dublin, Dublin, Ireland
Duration: 5 Dec 20188 Dec 2018
https://icids2018.scss.tcd.ie/

Conference

Conference11th International Conference on Interactive Digital Storytelling
LocationTrinity College Dublin
CountryIreland
CityDublin
Period05/12/201808/12/2018
Internet address
SeriesLecture Notes in Computer Science
Volume11318
ISSN0302-9743

Fingerprint

narrative
event
computer game
experiment

Keywords

  • Predictability
  • Plausibility
  • Narrative cognition
  • Interactive narratives
  • Psychophysiology
  • EEG
  • ERP
  • N400
  • P600

Cite this

Gjøl, B. A., Jørgensen, N. V., Thomsen, M. R., & Bruni, L. E. (2018). Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. In R. Rouse , H. Koenitz , & M. Haahr (Eds.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings (pp. 121-133). Springer. Lecture Notes in Computer Science, Vol.. 11318 https://doi.org/10.1007/978-3-030-04028-4_9
Gjøl, Bjørn Anker ; Jørgensen, Niels Valentin ; Thomsen, Mathias Ramsø ; Bruni, Luis Emilio. / Predictability and Plausibility in Interactive Narrative Constructs : A Case for an ERP Study. Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings. editor / R. Rouse ; H. Koenitz ; M. Haahr . Springer, 2018. pp. 121-133 (Lecture Notes in Computer Science, Vol. 11318).
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Gjøl, BA, Jørgensen, NV, Thomsen, MR & Bruni, LE 2018, Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. in R Rouse , H Koenitz & M Haahr (eds), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings. Springer, Lecture Notes in Computer Science, vol. 11318, pp. 121-133, 11th International Conference on Interactive Digital Storytelling, Dublin, Ireland, 05/12/2018. https://doi.org/10.1007/978-3-030-04028-4_9

Predictability and Plausibility in Interactive Narrative Constructs : A Case for an ERP Study. / Gjøl, Bjørn Anker; Jørgensen, Niels Valentin; Thomsen, Mathias Ramsø; Bruni, Luis Emilio.

Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings. ed. / R. Rouse ; H. Koenitz ; M. Haahr . Springer, 2018. p. 121-133.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Gjøl BA, Jørgensen NV, Thomsen MR, Bruni LE. Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. In Rouse R, Koenitz H, Haahr M, editors, Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin. December 5-8, 2018, Proceedings. Springer. 2018. p. 121-133. (Lecture Notes in Computer Science, Vol. 11318). https://doi.org/10.1007/978-3-030-04028-4_9