Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch

Abstract

The emotional impact of approaching and receding sounds sources studies has previously been studied in seated laboratory experiments in with and without accompanying visual stimulus. This paper investigates the emotional responses to approaching and receding footstep sounds in an interactive virtual reality using a head-mounted display, 24-channel surround audio and a novel walking-in-place device utilizing acoustic detection of the user's input. Based on self-reports using the Self-Assessment Manikin, the subjects gave post-experiment evaluations of 7 seconds long footstep sequence approaching and receding from outside of the participants field of view. The participants’ sensation of presence is also studied using a SUS questionnaire. The results showed that approaching footsteps sequences in the beginning of the experiments were found to elicit a higher level of arousal than receding footsteps in the beginning of the experiment and during the times when there were no footstep sequences.
Original languageEnglish
Title of host publicationAudio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.
EditorsDamian Murphy
PublisherAudio Engineering Society
Publication date6 Feb 2013
Article number2-2
ISBN (Print)978-0-937803-90-5
Publication statusPublished - 6 Feb 2013
Event49th AES International Conference on Audio for Games - London, United Kingdom
Duration: 6 Feb 20138 Feb 2013

Conference

Conference49th AES International Conference on Audio for Games
CountryUnited Kingdom
CityLondon
Period06/02/201308/02/2013

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Virtual reality
Acoustic waves
Experiments
Acoustic devices
Display devices

Cite this

Sikström, E., Nilsson, N. C., Nordahl, R., & Serafin, S. (2013). Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context. In D. Murphy (Ed.), Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society. [2-2] Audio Engineering Society.
Sikström, Erik ; Nilsson, Niels Christian ; Nordahl, Rolf ; Serafin, Stefania. / Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context. Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.. editor / Damian Murphy. Audio Engineering Society, 2013.
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abstract = "The emotional impact of approaching and receding sounds sources studies has previously been studied in seated laboratory experiments in with and without accompanying visual stimulus. This paper investigates the emotional responses to approaching and receding footstep sounds in an interactive virtual reality using a head-mounted display, 24-channel surround audio and a novel walking-in-place device utilizing acoustic detection of the user's input. Based on self-reports using the Self-Assessment Manikin, the subjects gave post-experiment evaluations of 7 seconds long footstep sequence approaching and receding from outside of the participants field of view. The participants’ sensation of presence is also studied using a SUS questionnaire. The results showed that approaching footsteps sequences in the beginning of the experiments were found to elicit a higher level of arousal than receding footsteps in the beginning of the experiment and during the times when there were no footstep sequences.",
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Sikström, E, Nilsson, NC, Nordahl, R & Serafin, S 2013, Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context. in D Murphy (ed.), Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.., 2-2, Audio Engineering Society, 49th AES International Conference on Audio for Games, London, United Kingdom, 06/02/2013.

Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context. / Sikström, Erik; Nilsson, Niels Christian; Nordahl, Rolf; Serafin, Stefania.

Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.. ed. / Damian Murphy. Audio Engineering Society, 2013. 2-2.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch

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N2 - The emotional impact of approaching and receding sounds sources studies has previously been studied in seated laboratory experiments in with and without accompanying visual stimulus. This paper investigates the emotional responses to approaching and receding footstep sounds in an interactive virtual reality using a head-mounted display, 24-channel surround audio and a novel walking-in-place device utilizing acoustic detection of the user's input. Based on self-reports using the Self-Assessment Manikin, the subjects gave post-experiment evaluations of 7 seconds long footstep sequence approaching and receding from outside of the participants field of view. The participants’ sensation of presence is also studied using a SUS questionnaire. The results showed that approaching footsteps sequences in the beginning of the experiments were found to elicit a higher level of arousal than receding footsteps in the beginning of the experiment and during the times when there were no footstep sequences.

AB - The emotional impact of approaching and receding sounds sources studies has previously been studied in seated laboratory experiments in with and without accompanying visual stimulus. This paper investigates the emotional responses to approaching and receding footstep sounds in an interactive virtual reality using a head-mounted display, 24-channel surround audio and a novel walking-in-place device utilizing acoustic detection of the user's input. Based on self-reports using the Self-Assessment Manikin, the subjects gave post-experiment evaluations of 7 seconds long footstep sequence approaching and receding from outside of the participants field of view. The participants’ sensation of presence is also studied using a SUS questionnaire. The results showed that approaching footsteps sequences in the beginning of the experiments were found to elicit a higher level of arousal than receding footsteps in the beginning of the experiment and during the times when there were no footstep sequences.

M3 - Article in proceeding

SN - 978-0-937803-90-5

BT - Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.

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Sikström E, Nilsson NC, Nordahl R, Serafin S. Preliminary Investigation of Self-Reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context. In Murphy D, editor, Audio Engineering Society Conference: 49th International Conference: Audio for Games. Audio Engineering Society.. Audio Engineering Society. 2013. 2-2