Preliminary Study on the Influence of Visual Cues, Transitional Environments and Tactile Augmentation on the Perception of Scale in VR

Tobias Delcour Jensen, Filip Kasprzak, Hunor-Gyula Szekely, Ivan Adriyanov Nikolov, Jens Stokholm Høngaard, Claus Brøndgaard Madsen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Virtual reality (VR) is being used more and more as a way to easily visualize and share ideas, as well as a step in product designing. The initial study presented in this paper is part of a project for getting the general public involved in the design of new busses for Northern Jutland in Denmark, by using VR visualization. An important part of VR visualizations is the correct understanding of scale. Studies show that the perception of scale in VR undergoes compression compared to the real world. In this paper we test how additional visual cues, transitional environments and tactile augmentation in a VR environment can help with the perception of scale. We show that familiar visual cues can help with the perception of scale, but do not remove the compression of perception. We can further mitigate the problem by introducing transitional environments and tactile augmentation, but transitional environments provide a better perception of scale than tactile augmentation.
Original languageEnglish
Title of host publicationHCI International 2020 – Late Breaking Posters : 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II
Number of pages7
PublisherSpringer
Publication date2020
Pages156-164
ISBN (Print)978-3-030-60702-9
ISBN (Electronic)978-3-030-60703-6
DOIs
Publication statusPublished - 2020
Event22nd International Conference on Human Computer Interaction - Copenhagen, Denmark
Duration: 19 Jul 202024 Jul 2020

Conference

Conference22nd International Conference on Human Computer Interaction
Country/TerritoryDenmark
CityCopenhagen
Period19/07/202024/07/2020
SeriesCommunications in Computer and Information Science
Volume1294
ISSN1865-0929

Keywords

  • Virtual Reality (VR)
  • Scale
  • Mixed Reality
  • visual cues
  • Transitional environments
  • tactile augmentation

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