Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Abstract

The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.
Original languageEnglish
Publication date2018
Number of pages7
Publication statusPublished - 2018
EventWireless World Research Forum 38: "5G – Enabling the Connected Society " - HSINCHU , HSINCHU , Taiwan, Province of China
Duration: 28 Mar 201730 Mar 2017
http://WWRF.ch

Conference

ConferenceWireless World Research Forum 38
LocationHSINCHU
CountryTaiwan, Province of China
CityHSINCHU
Period28/03/201730/03/2017
Internet address

Cite this

Sørensen, L. T., Khajuria, S., & Skouby, K. E. (2018). Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming. Paper presented at Wireless World Research Forum 38, HSINCHU , Taiwan, Province of China.
Sørensen, Lene Tolstrup ; Khajuria, Samant ; Skouby, Knud Erik. / Privacy and the Connected Society : Privacy Use Cases in Retail, Connected Cars and Gaming. Paper presented at Wireless World Research Forum 38, HSINCHU , Taiwan, Province of China.7 p.
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Sørensen, LT, Khajuria, S & Skouby, KE 2018, 'Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming' Paper presented at Wireless World Research Forum 38, HSINCHU , Taiwan, Province of China, 28/03/2017 - 30/03/2017, .

Privacy and the Connected Society : Privacy Use Cases in Retail, Connected Cars and Gaming. / Sørensen, Lene Tolstrup; Khajuria, Samant; Skouby, Knud Erik.

2018. Paper presented at Wireless World Research Forum 38, HSINCHU , Taiwan, Province of China.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

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AU - Khajuria, Samant

AU - Skouby, Knud Erik

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PY - 2018

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AB - The Vision of the 5G enabled connected society is highly based on the evolution and implementation of Internet of Things. This involves, amongst others, a significant raise in devices, sensors and communication in pervasive interconnections as well as cooperation amongst devices and entities across the society. Enabling the vision of the connected society, researchers point in the direction of security and privacy as areas to challenge the vision. By use of the Internet of Things reference model as well as the vision of the connected society, this paper identifies privacy of the individual with respect to three selected areas: Shopping, connected cars and online gaming. The paper concludes that privacy is a complexity within the connected society vision and that thee is a need for more privacy use cases to shed light on the challenge.

KW - 5G

KW - connected Society

KW - IoT

KW - privacy

KW - privacy use case

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Sørensen LT, Khajuria S, Skouby KE. Privacy and the Connected Society: Privacy Use Cases in Retail, Connected Cars and Gaming. 2018. Paper presented at Wireless World Research Forum 38, HSINCHU , Taiwan, Province of China.