Problem Based Game Design: Engaging Students by Innovation

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

At Aalborg University’s department of Medialogy, we are utilizing the Problem Based Learning method to encourage students to solve game design problems by pushing the boundaries and designing innovative games. This paper is concerned with describing this method, how students employ it in various projects and how they learn to analyse, design, and develop for innovation by using it. We will present various cases to exemplify the approach and focus on how the method engages students and aspires for innovation in digital entertainment and games.


Original languageEnglish
Title of host publicationDiGRA Digital Library: Proceedings of DiGRA 2011 Conference: Think Design Play : Fifth international conference of the digital games research association (2011)
Number of pages13
Volume2011
Place of PublicationUtrecht University
PublisherDigital Games Research Association
Publication date14 Sept 2011
ISBN (Electronic)Online Library
Publication statusPublished - 14 Sept 2011
EventThink Design Play - The Fifth International Conference of the Digital Games Research Association (2011) - Hilversum, Netherlands
Duration: 14 Sept 201117 Sept 2011

Conference

ConferenceThink Design Play - The Fifth International Conference of the Digital Games Research Association (2011)
Country/TerritoryNetherlands
CityHilversum
Period14/09/201117/09/2011

Fingerprint

Dive into the research topics of 'Problem Based Game Design: Engaging Students by Innovation'. Together they form a unique fingerprint.

Cite this