Activities per year
Abstract
At Aalborg University’s department of Medialogy, we are utilizing the Problem Based Learning method to encourage students to solve game design problems by pushing the boundaries and designing innovative games. This paper is concerned with describing this method, how students employ it in various projects and how they learn to analyse, design, and develop for innovation by using it. We will present various cases to exemplify the approach and focus on how the method engages students and aspires for innovation in digital entertainment and games.
Original language | English |
---|---|
Title of host publication | DiGRA Digital Library: Proceedings of DiGRA 2011 Conference: Think Design Play : Fifth international conference of the digital games research association (2011) |
Number of pages | 13 |
Volume | 2011 |
Place of Publication | Utrecht University |
Publisher | Digital Games Research Association |
Publication date | 14 Sept 2011 |
ISBN (Electronic) | Online Library |
Publication status | Published - 14 Sept 2011 |
Event | Think Design Play - The Fifth International Conference of the Digital Games Research Association (2011) - Hilversum, Netherlands Duration: 14 Sept 2011 → 17 Sept 2011 |
Conference
Conference | Think Design Play - The Fifth International Conference of the Digital Games Research Association (2011) |
---|---|
Country/Territory | Netherlands |
City | Hilversum |
Period | 14/09/2011 → 17/09/2011 |
Fingerprint
Dive into the research topics of 'Problem Based Game Design: Engaging Students by Innovation'. Together they form a unique fingerprint.Activities
- 1 Conference presentations
-
Think Design Play - The Fifth International Conference of the Digital Games Research Association (2011)
Henrik Schønau Fog (Speaker)
14 Sept 2011 → 17 Sept 2011Activity: Talks and presentations › Conference presentations